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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Yesway Jose" data-source="post: 5617548" data-attributes="member: 6679265"><p>Although it's not a black-and-white "either-or" issue. If a power has some mechanical result that might seem to be disassociated from fiction, then when there's a will there's a way to create the fluff for it.</p><p> </p><p>It's not simply a question of "Can I or can I not justify it in a fictional way".</p><p> </p><p>Rather, the question that bothers me is "How easily or smoothly can I justify it in a fictional/cinematic way?" and "How often can I do that almost every time it comes up?". It's about degrees and likelihood.</p><p> </p><p>The second problem for me is what other dissassociations follow after the fluffing. So if "push 2 squares" is fluffed as a magic battering ram, then a) why is the target never, ever stunned or dazed or knocked prone or something else that would seem to narratively follow from that fluff description, and b) why can that magic battering ram never, ever be used on objects? I'd imagine those things to follow or possibly follow, but it never does by the rules, which means that the fluff (whatever fluff I come up with) is more-or-less inconsequential.</p></blockquote><p></p>
[QUOTE="Yesway Jose, post: 5617548, member: 6679265"] Although it's not a black-and-white "either-or" issue. If a power has some mechanical result that might seem to be disassociated from fiction, then when there's a will there's a way to create the fluff for it. It's not simply a question of "Can I or can I not justify it in a fictional way". Rather, the question that bothers me is "How easily or smoothly can I justify it in a fictional/cinematic way?" and "How often can I do that almost every time it comes up?". It's about degrees and likelihood. The second problem for me is what other dissassociations follow after the fluffing. So if "push 2 squares" is fluffed as a magic battering ram, then a) why is the target never, ever stunned or dazed or knocked prone or something else that would seem to narratively follow from that fluff description, and b) why can that magic battering ram never, ever be used on objects? I'd imagine those things to follow or possibly follow, but it never does by the rules, which means that the fluff (whatever fluff I come up with) is more-or-less inconsequential. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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