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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Bluenose" data-source="post: 5617817" data-attributes="member: 49017"><p>The only one of those that isn't entirely calculable beforehand is the divination magic, which specifically has a mathematical chance of failing. That's not to say that a lightning bolt ricocheting and affecting members of your party is a good thing, but it's entirely predictable if you have the relevant information. </p><p></p><p></p><p></p><p>The laws of reality in this world allow magic to work. They also mean that people don't miscast spells (unless affected by other magic) unless they're casting a spell more powerful than they'd normally use from a scroll. There's no question of someone trying to cast a fireball and making a mess of it, with the spell ecploding somewhere they didn't intend it to, or pushing themselves beyond their normal limits to cast an unusually powerful spell despite the risks, or any of the other things that seem to happen with quite some frequency to magicians in fiction.</p><p></p><p></p><p></p><p>This does of course have economic implications. But discarding those, how do you get from a grove of trees to a wooden house? Personally I don't think it matters, the magic spell has a defined effect, get on with the game, but that's not something that people who believe in dissociated mechanics that have no in-game explanation want to see.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 5617817, member: 49017"] The only one of those that isn't entirely calculable beforehand is the divination magic, which specifically has a mathematical chance of failing. That's not to say that a lightning bolt ricocheting and affecting members of your party is a good thing, but it's entirely predictable if you have the relevant information. The laws of reality in this world allow magic to work. They also mean that people don't miscast spells (unless affected by other magic) unless they're casting a spell more powerful than they'd normally use from a scroll. There's no question of someone trying to cast a fireball and making a mess of it, with the spell ecploding somewhere they didn't intend it to, or pushing themselves beyond their normal limits to cast an unusually powerful spell despite the risks, or any of the other things that seem to happen with quite some frequency to magicians in fiction. This does of course have economic implications. But discarding those, how do you get from a grove of trees to a wooden house? Personally I don't think it matters, the magic spell has a defined effect, get on with the game, but that's not something that people who believe in dissociated mechanics that have no in-game explanation want to see. [/QUOTE]
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