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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Njall" data-source="post: 5617826" data-attributes="member: 54719"><p>In D&D, you don't face average joes, usually, though. </p><p>If your fight involves an "average joe", he's probably a minion, which kind of makes the point moot. </p><p></p><p> Wait. Most boxers and MMA fighters don't use a ton of different moves because nonlethal fighting puts quite a bit of constraints on what they can and cannot use; in addition, it's usually "unarmed dude vs unarmed dude", and you're usually fighting someone that's roughly your size.</p><p>And, again, they're not really using the same technique again and again; they're often using variations of the same technique ( something you can actually simulate in 4e as well... just take a host of powers that trip or grapple and you're set).</p><p>If you take a look at a swordfighting treatise, though, there's quite a bit of moves, pins, grapples, unarmed strikes, as well as counters, fighting stances and so on. How you fight depends a lot on who you're facing.</p><p> </p><p>The problem is that some tactics are pretty much always effective, while some aren't. Sure, if you create a disarm monkey, you're going to suck against everything that uses natural weapons, and if you create a trip monkey you're going to suck against large or huge opponents with decent dex scores, but if, for example, you just optimize your damage output you're pretty much set. </p><p>Focus on stunning ( there's a high level feat in the APG, IIRC, that lets you stun things pretty much at will ) and you'll never suck; take some archetypes and, again, you're never going to suck no matter the opponent and despite the fact that you're "overspecialized".</p><p>Again, this is probably a matter of taste, but 4e combat doesn't look that cinematic to me, compared to 3e... not when you can pretty much do the same things in 3e ( except you can do them over and over again rather than once in a while), and it's not like a tricked out character can't do some crazy stuff in 3e as well...</p></blockquote><p></p>
[QUOTE="Njall, post: 5617826, member: 54719"] In D&D, you don't face average joes, usually, though. If your fight involves an "average joe", he's probably a minion, which kind of makes the point moot. Wait. Most boxers and MMA fighters don't use a ton of different moves because nonlethal fighting puts quite a bit of constraints on what they can and cannot use; in addition, it's usually "unarmed dude vs unarmed dude", and you're usually fighting someone that's roughly your size. And, again, they're not really using the same technique again and again; they're often using variations of the same technique ( something you can actually simulate in 4e as well... just take a host of powers that trip or grapple and you're set). If you take a look at a swordfighting treatise, though, there's quite a bit of moves, pins, grapples, unarmed strikes, as well as counters, fighting stances and so on. How you fight depends a lot on who you're facing. The problem is that some tactics are pretty much always effective, while some aren't. Sure, if you create a disarm monkey, you're going to suck against everything that uses natural weapons, and if you create a trip monkey you're going to suck against large or huge opponents with decent dex scores, but if, for example, you just optimize your damage output you're pretty much set. Focus on stunning ( there's a high level feat in the APG, IIRC, that lets you stun things pretty much at will ) and you'll never suck; take some archetypes and, again, you're never going to suck no matter the opponent and despite the fact that you're "overspecialized". Again, this is probably a matter of taste, but 4e combat doesn't look that cinematic to me, compared to 3e... not when you can pretty much do the same things in 3e ( except you can do them over and over again rather than once in a while), and it's not like a tricked out character can't do some crazy stuff in 3e as well... [/QUOTE]
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