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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Elf Witch" data-source="post: 5618088" data-attributes="member: 9037"><p>This is a great example. I know that balance is a key theme in 4E and some people really like that. I don't like it to the extent that they took it. I feel as if they had to add a lot of mechanics that really don't make sense to me just to make sure everyone has something awesome to do every round.</p><p></p><p>My son said to me that 4E reminds him of how a lot of little league sports teams have taken the route that everyone gets a trophy. </p><p></p><p>My group played 4E to see how we liked it and our opinion was that it was to bland. Full disclosure here my group has never felt that there was an issue between casters and non casters. We really didn't mind grapple.</p><p></p><p>We have some house rules that fix certain issues we see. For example we think fighters are boring out of combat so we changed the skill system to get rid of cross class skills by using a feat called applied learning. The feat taken at first level makes all skills class skills.</p><p></p><p>I do agree that 3E RAW is hard to balance for a low magic campaign so we tweak it for that or play a different system.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5618088, member: 9037"] This is a great example. I know that balance is a key theme in 4E and some people really like that. I don't like it to the extent that they took it. I feel as if they had to add a lot of mechanics that really don't make sense to me just to make sure everyone has something awesome to do every round. My son said to me that 4E reminds him of how a lot of little league sports teams have taken the route that everyone gets a trophy. My group played 4E to see how we liked it and our opinion was that it was to bland. Full disclosure here my group has never felt that there was an issue between casters and non casters. We really didn't mind grapple. We have some house rules that fix certain issues we see. For example we think fighters are boring out of combat so we changed the skill system to get rid of cross class skills by using a feat called applied learning. The feat taken at first level makes all skills class skills. I do agree that 3E RAW is hard to balance for a low magic campaign so we tweak it for that or play a different system. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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