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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Dunnagin" data-source="post: 5618147" data-attributes="member: 6679036"><p>I've just searched for my 4th Edition Players Handbook... but it is lost in a pile somewhere... so instead I will pose a question.</p><p></p><p>Balanced combat is often touted as the biggest perk of 4th edition D&D.</p><p>So... are you saying that the various Powers in D&D 4th are so vastly different from one another that they cannot be balanced properly? Or are you stating that the powers are fairly similar so it can be (and is) balanced quite closely?</p><p></p><p>The mechanics are all generally focused on combat... so if they are balanced, they are measured to have similar outcomes (this ability does 2d8 damage... this one does d12 & a d4... both read differently but the average damage outcome is 9pts of damage).</p><p></p><p>So is it balanced? or imbalanced?</p><p>Which do you prefer?</p><p></p><p>When I find my 4th PHB I'll dig up examples.</p><p>In essence... the selling point of "balanced combat" was not a selling point to me for three reasons:</p><p></p><p>1. Combat is not the primary focus of my game</p><p>2. I think perhaps Fighters should be the best at fighting (imbalance on purpose)</p><p>3. If the game showed less focus on Combat Balance then it would have more room for non combat abilities that Rogues, Mages & Clerics may have</p><p></p><p>That sums up my thoughts... I do reserve the right to be wrong, I've been wrong before and I have learned a lot from being so.</p></blockquote><p></p>
[QUOTE="Dunnagin, post: 5618147, member: 6679036"] I've just searched for my 4th Edition Players Handbook... but it is lost in a pile somewhere... so instead I will pose a question. Balanced combat is often touted as the biggest perk of 4th edition D&D. So... are you saying that the various Powers in D&D 4th are so vastly different from one another that they cannot be balanced properly? Or are you stating that the powers are fairly similar so it can be (and is) balanced quite closely? The mechanics are all generally focused on combat... so if they are balanced, they are measured to have similar outcomes (this ability does 2d8 damage... this one does d12 & a d4... both read differently but the average damage outcome is 9pts of damage). So is it balanced? or imbalanced? Which do you prefer? When I find my 4th PHB I'll dig up examples. In essence... the selling point of "balanced combat" was not a selling point to me for three reasons: 1. Combat is not the primary focus of my game 2. I think perhaps Fighters should be the best at fighting (imbalance on purpose) 3. If the game showed less focus on Combat Balance then it would have more room for non combat abilities that Rogues, Mages & Clerics may have That sums up my thoughts... I do reserve the right to be wrong, I've been wrong before and I have learned a lot from being so. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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