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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Dunnagin" data-source="post: 5618183" data-attributes="member: 6679036"><p>I use damage as an example because it provides a very basic example from which one can extrapolate other branches of a system. I assure you I am not focused on genitalia while I game (I do allow called shots though).</p><p></p><p>The examples you note are all combat related (controlling, buffing, debuffing, etc.). My point was that if the game rules revolve solely around combat the I personally find it can cripple the narrative elements.</p><p></p><p>I do indeed want each character to shine... just like Sgt Rock & Easy Company... or the A Team... or other groups with mixed skills... I want each player to interact with the world in a way that they enjoy (which may not be combat)... I think this is rather thoughtful of me, don't you? I mean I try really hard to keep my players engaged and entertained, and much of it has nothing to do with buffing, debuffing, damage or genitalia.</p><p></p><p>"Nary the two shall cross" is not actually accurate to what I was saying at all... I believe my statement was that a class called "Fighter" perhaps should be the best in combat (i.e. Fighting)... it seemed like a straight logical line to me.</p><p></p><p>Maybe I have become disassociated?</p></blockquote><p></p>
[QUOTE="Dunnagin, post: 5618183, member: 6679036"] I use damage as an example because it provides a very basic example from which one can extrapolate other branches of a system. I assure you I am not focused on genitalia while I game (I do allow called shots though). The examples you note are all combat related (controlling, buffing, debuffing, etc.). My point was that if the game rules revolve solely around combat the I personally find it can cripple the narrative elements. I do indeed want each character to shine... just like Sgt Rock & Easy Company... or the A Team... or other groups with mixed skills... I want each player to interact with the world in a way that they enjoy (which may not be combat)... I think this is rather thoughtful of me, don't you? I mean I try really hard to keep my players engaged and entertained, and much of it has nothing to do with buffing, debuffing, damage or genitalia. "Nary the two shall cross" is not actually accurate to what I was saying at all... I believe my statement was that a class called "Fighter" perhaps should be the best in combat (i.e. Fighting)... it seemed like a straight logical line to me. Maybe I have become disassociated? [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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