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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Imaro" data-source="post: 5618485" data-attributes="member: 48965"><p>Wrong, given the explanation on page 54 I would say MD's aren't a disassociative mechanic, regardless of whether I like or don't like the justification, they are justified in-game... however encounter powers, monsters with recharges, many monster powers in general, and so on have no in-game explanation for why they work the way they do. What exactly is happening when a monster rolls to recharge a power... I don't know because it's never stated in the power itself.</p><p> </p><p>See it's not about whether I think a mechcanic is nonsensical or not it's about whether this mechanic has an in-game explanation or not... or whether I have to pull that out of the ether after I use it.</p><p> </p><p></p><p> </p><p>Nope there are mechchanics in 4e that have no in-game ties whatsoever, even abstract ones. They are left as pure mechcnics and the association of them to anything in the world is left up in the air.</p><p> </p><p> </p><p></p><p> </p><p>No, because there are examples in 4e of mechanics that have no in-game/fictional/fluff representation. They are pure mechanics. Check out this thread for a pretty good example from a 4e fan of what I mean...</p><p> </p><p><a href="http://forum.rpg.net/showthread.php?583033-4E-Monster-Stat-Blocks-filling-in-the-fluff-plus-what-is-a-Grazroblain" target="_blank">[4E] Monster Stat Blocks: filling in the fluff plus what is a Grazroblain</a></p><p> </p><p></p><p> </p><p>Of course you do... because you want them to be.</p><p> </p><p> </p><p></p><p> </p><p>That's a pretty circular argument there.</p><p> </p><p></p><p> </p><p>Really because there are plenty of 4e fans who will divide up reasons for liking and disliking 4e into valid and non-valid categories.</p><p> </p><p> </p><p></p><p> </p><p>It's not circular and I can list mechanics that have no justification in-game (no explanation, no fluff, nothing to infer from). Again monster powers are great for this, encounter powers per the PHB explanation again have no in-game reason for why you can only use them once in an encounter (you just can't). You seem to be willfully ignoring any facts presented. Now to me that seems emotionally driven as opposed to objective examination.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5618485, member: 48965"] Wrong, given the explanation on page 54 I would say MD's aren't a disassociative mechanic, regardless of whether I like or don't like the justification, they are justified in-game... however encounter powers, monsters with recharges, many monster powers in general, and so on have no in-game explanation for why they work the way they do. What exactly is happening when a monster rolls to recharge a power... I don't know because it's never stated in the power itself. See it's not about whether I think a mechcanic is nonsensical or not it's about whether this mechanic has an in-game explanation or not... or whether I have to pull that out of the ether after I use it. Nope there are mechchanics in 4e that have no in-game ties whatsoever, even abstract ones. They are left as pure mechcnics and the association of them to anything in the world is left up in the air. No, because there are examples in 4e of mechanics that have no in-game/fictional/fluff representation. They are pure mechanics. Check out this thread for a pretty good example from a 4e fan of what I mean... [URL="http://forum.rpg.net/showthread.php?583033-4E-Monster-Stat-Blocks-filling-in-the-fluff-plus-what-is-a-Grazroblain"][4E] Monster Stat Blocks: filling in the fluff plus what is a Grazroblain[/URL] Of course you do... because you want them to be. That's a pretty circular argument there. Really because there are plenty of 4e fans who will divide up reasons for liking and disliking 4e into valid and non-valid categories. It's not circular and I can list mechanics that have no justification in-game (no explanation, no fluff, nothing to infer from). Again monster powers are great for this, encounter powers per the PHB explanation again have no in-game reason for why you can only use them once in an encounter (you just can't). You seem to be willfully ignoring any facts presented. Now to me that seems emotionally driven as opposed to objective examination. [/QUOTE]
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