Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bluenose" data-source="post: 5618594" data-attributes="member: 49017"><p>If you build up rules detail by detail and then fit them together, then you'll certainly get a very complex set of rules, and you'll certainly get a set of rules that can't take into account every possible factor. So the answer isn't to say that simulation is hard, it's to take a different approach to resolving situations. You can tyake the focus outwards. Your goal when you shoot the bow is to have an effect on the fight. The range and the height of the ceiling complicate your ability to have an effect, so you have to overcome that difficulty before you can get involved. Discard your 'out of melee range' advantage, and you can claim that you've moved closer and can fire effectively, but you're now not immune to melee attacks. Make a successful tactics check to find an 'advantageous position' and you cna ignore the complication without making yourself vulnerable. Or fire into the melee, accepting a different complication like 'friendly fire'. Disregard the idea of resolving your actions in isolation and treat them as part of the fight as a whole, and let your actions affect the overall result of this rounds action or even the whole fight.</p><p></p><p>I repeat, as far as I'm concerned it's getting 'accurate' results from the situation that marks out a simulation, not how those results are arrived at. Building things up from the details is not the only way to do it.</p><p></p><p>Note, I may be explaining this badly. Some of the concepts come from Heroquest 2, various Fate based games, and even tabletop wargames (which have been through exactly this evolution). I'm not even sure I can explain it, though I know what I am trying to explain.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 5618594, member: 49017"] If you build up rules detail by detail and then fit them together, then you'll certainly get a very complex set of rules, and you'll certainly get a set of rules that can't take into account every possible factor. So the answer isn't to say that simulation is hard, it's to take a different approach to resolving situations. You can tyake the focus outwards. Your goal when you shoot the bow is to have an effect on the fight. The range and the height of the ceiling complicate your ability to have an effect, so you have to overcome that difficulty before you can get involved. Discard your 'out of melee range' advantage, and you can claim that you've moved closer and can fire effectively, but you're now not immune to melee attacks. Make a successful tactics check to find an 'advantageous position' and you cna ignore the complication without making yourself vulnerable. Or fire into the melee, accepting a different complication like 'friendly fire'. Disregard the idea of resolving your actions in isolation and treat them as part of the fight as a whole, and let your actions affect the overall result of this rounds action or even the whole fight. I repeat, as far as I'm concerned it's getting 'accurate' results from the situation that marks out a simulation, not how those results are arrived at. Building things up from the details is not the only way to do it. Note, I may be explaining this badly. Some of the concepts come from Heroquest 2, various Fate based games, and even tabletop wargames (which have been through exactly this evolution). I'm not even sure I can explain it, though I know what I am trying to explain. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
Top