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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Aberzanzorax" data-source="post: 5619322" data-attributes="member: 64209"><p>I think the video catch from Bagpuss as compared to a critical hit points to an important difference as to why invoking a daily might be dissociated while rolling well for a crit is not.</p><p> </p><p>That was an incredibly lucky catch, but one that required a ton of skill (no way I would have been able to make it). I'd liken it more to rolling really high combined with a great attack bonus or athletics/acrobatics roll. In 4e, that catch is like a super high dc along with having maxed out skill and high ability modifier.</p><p> </p><p>Here's the dissociation with calling that a daily. Could he potentially make that same catch later in the same game? Yes. Would he have the same chance to do so? Probably (it is a slim chance, and he'd likely miss....you don't roll a 20 every time). Would it be impossible for him to make that catch again? No. (But if it were a daily representing it, then he, as a character WOULD find it impossible to make that catch again.)</p><p> </p><p>Also, it's not as though he decided "I'm really going to use up some personal resource to make this catch...I'm going to put something on the line, give it my all, and end up worse for wear until I rest up." Perhaps a better representation of a daily would be a football player taking a horrific tackle, getting injured, but because of the risk making a touchdown. Or perhaps we could represent a daily as a baseball player sliding into home on his face. Even these, though, would be better represented in 4e by other things (hp attrition, loss of healing surges, etc), but at least it shows how they couldn't do that all day...even so, unless the injury were debilitating in some way, they'd still be able to do it again, even in the very next play.</p><p> </p><p>That is why Dailies are seen by some to be dissociated. I honestly cannot come up with an example of what they're modelling in the game world that can't be better explained by other rules in that same game world. To be more clear, every explanation of what dailies represent in 4e seems to actually be represented by other things in 4e, at least the way I see them.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5619322, member: 64209"] I think the video catch from Bagpuss as compared to a critical hit points to an important difference as to why invoking a daily might be dissociated while rolling well for a crit is not. That was an incredibly lucky catch, but one that required a ton of skill (no way I would have been able to make it). I'd liken it more to rolling really high combined with a great attack bonus or athletics/acrobatics roll. In 4e, that catch is like a super high dc along with having maxed out skill and high ability modifier. Here's the dissociation with calling that a daily. Could he potentially make that same catch later in the same game? Yes. Would he have the same chance to do so? Probably (it is a slim chance, and he'd likely miss....you don't roll a 20 every time). Would it be impossible for him to make that catch again? No. (But if it were a daily representing it, then he, as a character WOULD find it impossible to make that catch again.) Also, it's not as though he decided "I'm really going to use up some personal resource to make this catch...I'm going to put something on the line, give it my all, and end up worse for wear until I rest up." Perhaps a better representation of a daily would be a football player taking a horrific tackle, getting injured, but because of the risk making a touchdown. Or perhaps we could represent a daily as a baseball player sliding into home on his face. Even these, though, would be better represented in 4e by other things (hp attrition, loss of healing surges, etc), but at least it shows how they couldn't do that all day...even so, unless the injury were debilitating in some way, they'd still be able to do it again, even in the very next play. That is why Dailies are seen by some to be dissociated. I honestly cannot come up with an example of what they're modelling in the game world that can't be better explained by other rules in that same game world. To be more clear, every explanation of what dailies represent in 4e seems to actually be represented by other things in 4e, at least the way I see them. [/QUOTE]
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