Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5619392" data-attributes="member: 54877"><p>This is where you hit up against the multiple reasons why Dailies are in the game, and thus to answer that, you have to consider all of those reasons. (I might miss some.)</p><p> </p><p>Pemerton already aluded several times to narrative pacing. Flatly, the whole question of people being comfortable with the relation between the mechanic and the in-game reality is ignored here, with the goal of giving the player a way to impose drama at times of his or her choosing. So there is a sense in which--even if you can stay in actor stance and rationalize a given power--you aren't using them to their full potential unless you deliberately go into author or director stance. </p><p> </p><p>But it doesn't stop there. From a simple handling time perspective, Dailies also serve the purpose of very clearly and sharply handing out this narrative (and gamist) power, in a simple package. This is, in fact, exactly a big reason that Vancian magic was adopted in the first place, per earlier quote by Gygax. </p><p> </p><p>Then there is the balance and aesthetic issue (it is both) of giving martial characters something impressive to do at high levels. Dailies are a way that this can be done.</p><p> </p><p>It it true that from any single perspective, a game could produce simulate the things done by fighter dailies using some other mechanics. Many games have. But when you look at it from a wider perspective, not so much. Name me the options for so simulating, while allowing or even pushing the fighter's player to take temporarily control of the narrative and exert resources to win an encounter, with simple handling time for the player, and giving the fighter the opportunity to exert some of the aesthetic choices from famous fighter characters in fantasy, while neither subordinating the fighter to other characters or overwhelming them either. And feel free to include other parts of "Dailies" that I have probably overlooked. Oh, and whatever you list, it has to work for a version of D&D.</p><p> </p><p>That's a tall order. It is such a tall order, that some people might feel that 4E was an ambitious failure, in that it got a little too far from "a version of D&D," and there wasn't a way to meet all that. However, that is a separate criticism, and really ought to be made upfront, if that is the tack someone wants to take. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5619392, member: 54877"] This is where you hit up against the multiple reasons why Dailies are in the game, and thus to answer that, you have to consider all of those reasons. (I might miss some.) Pemerton already aluded several times to narrative pacing. Flatly, the whole question of people being comfortable with the relation between the mechanic and the in-game reality is ignored here, with the goal of giving the player a way to impose drama at times of his or her choosing. So there is a sense in which--even if you can stay in actor stance and rationalize a given power--you aren't using them to their full potential unless you deliberately go into author or director stance. But it doesn't stop there. From a simple handling time perspective, Dailies also serve the purpose of very clearly and sharply handing out this narrative (and gamist) power, in a simple package. This is, in fact, exactly a big reason that Vancian magic was adopted in the first place, per earlier quote by Gygax. Then there is the balance and aesthetic issue (it is both) of giving martial characters something impressive to do at high levels. Dailies are a way that this can be done. It it true that from any single perspective, a game could produce simulate the things done by fighter dailies using some other mechanics. Many games have. But when you look at it from a wider perspective, not so much. Name me the options for so simulating, while allowing or even pushing the fighter's player to take temporarily control of the narrative and exert resources to win an encounter, with simple handling time for the player, and giving the fighter the opportunity to exert some of the aesthetic choices from famous fighter characters in fantasy, while neither subordinating the fighter to other characters or overwhelming them either. And feel free to include other parts of "Dailies" that I have probably overlooked. Oh, and whatever you list, it has to work for a version of D&D. That's a tall order. It is such a tall order, that some people might feel that 4E was an ambitious failure, in that it got a little too far from "a version of D&D," and there wasn't a way to meet all that. However, that is a separate criticism, and really ought to be made upfront, if that is the tack someone wants to take. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
Top