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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Yesway Jose" data-source="post: 5619422" data-attributes="member: 6679265"><p>Technically, IF a daily is a random event requiring a number of external unpredictable variables to be true, then choosing when that improbable event occurs AND in fact knowing that it's going to happen 1/day is "disassociated".</p><p> </p><p>It's as improbable as a) knowing that lightning will strike every day and b) knowing exactly when to raise your sword so that you can use "Harvest the Lightning Blade".</p><p> </p><p>Furthermore, due to a conflict of interest, it's "disassociated" when the player chooses the improbable event to occur when it is optimal for him/her and not when it is optimally plausible for the fiction.</p><p> </p><p>Continuing my (absurdly exaggerated) example, the player could choose "Harvest the Lightning Blade" to occur during a climactic battle on a clear sunny day, rather than a minor skirmish during a thunderstorm.</p><p> </p><p>I cannot fairly extrapolate much more from this absurd example, other than to theoretically claim that some mechanics can empower player action to be just as "dissassociated" as the way the mechanic reads on paper. Not a criticism per se, just an observation.</p></blockquote><p></p>
[QUOTE="Yesway Jose, post: 5619422, member: 6679265"] Technically, IF a daily is a random event requiring a number of external unpredictable variables to be true, then choosing when that improbable event occurs AND in fact knowing that it's going to happen 1/day is "disassociated". It's as improbable as a) knowing that lightning will strike every day and b) knowing exactly when to raise your sword so that you can use "Harvest the Lightning Blade". Furthermore, due to a conflict of interest, it's "disassociated" when the player chooses the improbable event to occur when it is optimal for him/her and not when it is optimally plausible for the fiction. Continuing my (absurdly exaggerated) example, the player could choose "Harvest the Lightning Blade" to occur during a climactic battle on a clear sunny day, rather than a minor skirmish during a thunderstorm. I cannot fairly extrapolate much more from this absurd example, other than to theoretically claim that some mechanics can empower player action to be just as "dissassociated" as the way the mechanic reads on paper. Not a criticism per se, just an observation. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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