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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="ThirdWizard" data-source="post: 5619478" data-attributes="member: 12037"><p>I find this thread interesting, in that I really love these "disassociated mechanics!" That's probably partially what drew me to 4e (although the dissociative properties are minuscule at best). It's definitely what drew me to FATE. I love it when a player can step in and say "This happens" or "This is how the game world works" for just a moment. I think it gives an extra thrill to the game and can keep the GM engaged in a different way than I'm used to: no longer the sole architect of the world and now a participant in a way. It's great. It's really really great!</p><p></p><p></p><p></p><p>Nobody is arguing the definition of a word created by someone to define that exact thing! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 5619478, member: 12037"] I find this thread interesting, in that I really love these "disassociated mechanics!" That's probably partially what drew me to 4e (although the dissociative properties are minuscule at best). It's definitely what drew me to FATE. I love it when a player can step in and say "This happens" or "This is how the game world works" for just a moment. I think it gives an extra thrill to the game and can keep the GM engaged in a different way than I'm used to: no longer the sole architect of the world and now a participant in a way. It's great. It's really really great! Nobody is arguing the definition of a word created by someone to define that exact thing! :p [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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