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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="LostSoul" data-source="post: 5619888" data-attributes="member: 386"><p>I think this is what I originally thought dissociated mechanics were, but now I don't think has anything to do with what can be easily imagined or not. What follows should not be taken as anything more than my attempt to work this out. </p><p></p><p>Does the player make the same choice as the PC? The PC makes the choice to feint to the left and speak the words "I am not a crook", stabbing the beegeesus out of the target from the right. (I assume the feint has something to do with making the peace sign.) The player chooses the Daily Power Tricky Dick's Feint.</p><p></p><p>The player is operating at a different level than the PC. The PC might feint to the left and speak the words "I am not a crook", stabbing the beegeesus out of the target from the right many times during a day or over the course of a single encounter, but the PC cannot choose when that's Tricky Dick's Feint and when it's not. Only the player can make that choice.</p><p></p><p>(If Tricky Dick's Feint relied on a trigger in the game world - "When your foe is a dirty hippie" - then I assume it would be associated. If that was the case then both the player and the PC would be making the same choice.)</p><p></p><p>Now with Power Attack, the player makes the choice to trade precision for power, and the PC makes the choice to trade precision for power. Or Tide of Iron - the player makes the choice to push his foe with his shield and move into the vacated space while getting a quick blow in, and the PC makes exactly the same decision. (I don't think that the fact that a level 1 halfling fighter can do this to the Tarrasque on a crit has any bearing on whether or not Tide of Iron is dissociated.)</p><p></p><p></p><p></p><p>This is what I'm not sure of. If the mechanics create the situation where a plausible in-game action is impossible - that is, the PC should be able to make a specific choice, but the player cannot - are the mechanics are dissociated? My gut says yes.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5619888, member: 386"] I think this is what I originally thought dissociated mechanics were, but now I don't think has anything to do with what can be easily imagined or not. What follows should not be taken as anything more than my attempt to work this out. Does the player make the same choice as the PC? The PC makes the choice to feint to the left and speak the words "I am not a crook", stabbing the beegeesus out of the target from the right. (I assume the feint has something to do with making the peace sign.) The player chooses the Daily Power Tricky Dick's Feint. The player is operating at a different level than the PC. The PC might feint to the left and speak the words "I am not a crook", stabbing the beegeesus out of the target from the right many times during a day or over the course of a single encounter, but the PC cannot choose when that's Tricky Dick's Feint and when it's not. Only the player can make that choice. (If Tricky Dick's Feint relied on a trigger in the game world - "When your foe is a dirty hippie" - then I assume it would be associated. If that was the case then both the player and the PC would be making the same choice.) Now with Power Attack, the player makes the choice to trade precision for power, and the PC makes the choice to trade precision for power. Or Tide of Iron - the player makes the choice to push his foe with his shield and move into the vacated space while getting a quick blow in, and the PC makes exactly the same decision. (I don't think that the fact that a level 1 halfling fighter can do this to the Tarrasque on a crit has any bearing on whether or not Tide of Iron is dissociated.) This is what I'm not sure of. If the mechanics create the situation where a plausible in-game action is impossible - that is, the PC should be able to make a specific choice, but the player cannot - are the mechanics are dissociated? My gut says yes. [/QUOTE]
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