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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Yesway Jose" data-source="post: 5619987" data-attributes="member: 6679265"><p>Except that in many cases, we don't know exactly what the PC is doing. </p><p> </p><p>Even since 3E, I believe it was stated that 1 turn of combat is some undeclared mix of different feints, blocks and swings, and that PCs are acting the entire turn and that initiative is an abstraction of your most consequential action in that turn. Correct me if I'm wrong.</p><p> </p><p>Even if we do think we know what the PC is doing, he/she doesn't actually exist, so it's technically our perception of how the PC is interacting with the fiction.</p><p> </p><p>That's why I think it's OK to use the definition of disassociation from what we can easily imagine the PC is/would do?</p></blockquote><p></p>
[QUOTE="Yesway Jose, post: 5619987, member: 6679265"] Except that in many cases, we don't know exactly what the PC is doing. Even since 3E, I believe it was stated that 1 turn of combat is some undeclared mix of different feints, blocks and swings, and that PCs are acting the entire turn and that initiative is an abstraction of your most consequential action in that turn. Correct me if I'm wrong. Even if we do think we know what the PC is doing, he/she doesn't actually exist, so it's technically our perception of how the PC is interacting with the fiction. That's why I think it's OK to use the definition of disassociation from what we can easily imagine the PC is/would do? [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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