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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Crazy Jerome" data-source="post: 5620836" data-attributes="member: 54877"><p>As I understand it, at least part of the objection to "lack of association," is that it is jarring for the player to make the association at the moment. Well, there are two parts to that--who/how it is made, and when it gets made. Presumably, it is acceptable, then, for the game author to make the association when he writes the game, and thus by the time the player gets ahold of the "thing", it is easily associated from whatever text the author provides to explain it.</p><p> </p><p>So I want to know the limits, especially of the "when" part, for something to qualify. If a game has fill in the blank spots for the associations, for example, and gives you guildelines on how to fill them in, which you do as a group before play starts, is that acceptable strictly from a "disassociated" perspective? (There is work to do of course, and many would not find that part acceptable.) </p><p> </p><p>Some people, notably RC and Pawsplay, are being careful and rigorous in their claims. Others, not quite so much. If you take the sum of all the claims made thus far, by everyone saying what is "disassociated", then a lot of time-honored techniques (well before 4E was even a gleam in someone's eye) are lumped in that bucked.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5620836, member: 54877"] As I understand it, at least part of the objection to "lack of association," is that it is jarring for the player to make the association at the moment. Well, there are two parts to that--who/how it is made, and when it gets made. Presumably, it is acceptable, then, for the game author to make the association when he writes the game, and thus by the time the player gets ahold of the "thing", it is easily associated from whatever text the author provides to explain it. So I want to know the limits, especially of the "when" part, for something to qualify. If a game has fill in the blank spots for the associations, for example, and gives you guildelines on how to fill them in, which you do as a group before play starts, is that acceptable strictly from a "disassociated" perspective? (There is work to do of course, and many would not find that part acceptable.) Some people, notably RC and Pawsplay, are being careful and rigorous in their claims. Others, not quite so much. If you take the sum of all the claims made thus far, by everyone saying what is "disassociated", then a lot of time-honored techniques (well before 4E was even a gleam in someone's eye) are lumped in that bucked. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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