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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="TwoSix" data-source="post: 5620929" data-attributes="member: 205"><p>I worded that a little strongly. Not every result-driven method is dissociative. Only those which are inherent to a single character. Controlling an army or a siege engine division is more difficult to be dissociative, since there was never any association of that entity with the character layer. </p><p></p><p>Also, I would argue that any simulation that is outcome-based isn't really a simulation at all, but rather a method of world creation and modeling. </p><p></p><p>Take an orc lair. There might be rules that every orc lair has 2d4 males, 1d4 females, and 1d4+1 orc children. (After all, how can we simulate alignment without orc babies? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) Is that a simulation? No. All it does is present a plot point in a manner that appears more organic than it would if every orc lair has 5 men, 3 women, and 4 babies. The input parameters are immaterial, and thus no process is being simulated. If the output doesn't change based on the input, you're not simulating anything, because everything that happens in the real world is part of a process. Without rules of process, there is no simulation.</p><p></p><p>It's also why I think simulation is a terrible word for whatever it is the traditionalists are trying to get out of D&D.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 5620929, member: 205"] I worded that a little strongly. Not every result-driven method is dissociative. Only those which are inherent to a single character. Controlling an army or a siege engine division is more difficult to be dissociative, since there was never any association of that entity with the character layer. Also, I would argue that any simulation that is outcome-based isn't really a simulation at all, but rather a method of world creation and modeling. Take an orc lair. There might be rules that every orc lair has 2d4 males, 1d4 females, and 1d4+1 orc children. (After all, how can we simulate alignment without orc babies? :) ) Is that a simulation? No. All it does is present a plot point in a manner that appears more organic than it would if every orc lair has 5 men, 3 women, and 4 babies. The input parameters are immaterial, and thus no process is being simulated. If the output doesn't change based on the input, you're not simulating anything, because everything that happens in the real world is part of a process. Without rules of process, there is no simulation. It's also why I think simulation is a terrible word for whatever it is the traditionalists are trying to get out of D&D. [/QUOTE]
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