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*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Yesway Jose" data-source="post: 5620984" data-attributes="member: 6679265"><p>Time for a thought experiment?</p><p> </p><p>At your next game session, a mind-reading neutral observer sits quietly in a very tall chair at the very corner of the room with a pen and pad of paper. (You may politely offer a drink, but otherwise are not permitted to interact with him/her, as to not introduce any bias into the experiment).</p><p> </p><p>The observer assigns 1 point any time one of the following occurs:</p><p> </p><p>- a player invokes a game mechanic as a direct result of a perceived fiction (ie., enemy is standing on a rug, so I'd like to use a Str check to pull the rug out from under him)</p><p> </p><p>- a player refrains from using a game mechanic, despite the mechanic being legitimate or even optimal, because the imagined effect is perceived as lacking plausibility (ie., a zombie knocking a hydra prone)</p><p> </p><p> </p><p>In order to average out all the variances (such as subjective perceptions and tolerances for associating mechanics to fiction, <em>per</em> individual <strong>and</strong> <em>per</em> game mechanic), this experiment would theoretically be repeated across thousands of gaming groups and sessions.</p><p> </p><p>The goal of this thought experiment will be to strip away all the rationalizations and observe how games are actually being played out in practice.</p><p> </p><p>Would anyone hazard an hypothesis: if games like checkers and Monopoly will score zero points, and pure story-telling games will score maximum points, then a RPG system or edition that scores higher than another would mean....?</p></blockquote><p></p>
[QUOTE="Yesway Jose, post: 5620984, member: 6679265"] Time for a thought experiment? At your next game session, a mind-reading neutral observer sits quietly in a very tall chair at the very corner of the room with a pen and pad of paper. (You may politely offer a drink, but otherwise are not permitted to interact with him/her, as to not introduce any bias into the experiment). The observer assigns 1 point any time one of the following occurs: - a player invokes a game mechanic as a direct result of a perceived fiction (ie., enemy is standing on a rug, so I'd like to use a Str check to pull the rug out from under him) - a player refrains from using a game mechanic, despite the mechanic being legitimate or even optimal, because the imagined effect is perceived as lacking plausibility (ie., a zombie knocking a hydra prone) In order to average out all the variances (such as subjective perceptions and tolerances for associating mechanics to fiction, [I]per[/I] individual [B]and[/B] [I]per[/I] game mechanic), this experiment would theoretically be repeated across thousands of gaming groups and sessions. The goal of this thought experiment will be to strip away all the rationalizations and observe how games are actually being played out in practice. Would anyone hazard an hypothesis: if games like checkers and Monopoly will score zero points, and pure story-telling games will score maximum points, then a RPG system or edition that scores higher than another would mean....? [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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