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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="ThirdWizard" data-source="post: 5621025" data-attributes="member: 12037"><p>I think one of the ideas behind 4e was a perception (I'm not going to say its true, but you must admit that there was at least the <em>perception</em>) that in 3e combatants had a tendency of standing in one place duking it out. The designers wanted to see more movement this time around, and so it was expected that 4e combat would be a constantly moving affair. So you see a lot of movement based powers, both allowing you to move without opportunity attacks and to move others.</p><p></p><p>Part of the idea of all the forced movement is that this movement is already going on. You're just guiding their movement with your abilities, using their own momentum to get them where you want them to go instead. It's an idea based on a constantly shifting battlefield.</p><p></p><p>Nowhere is this stated in the rules. Nowhere in the PHB would you get this idea. It relies on several design intents that may or may not be true in actual play from group to group. Yay! But, that is, I believe, what the designers intended based on the comments I've pieced together from when 4e was released.</p><p></p><p>That's not me trying to get you to accept it or find it more realistic or whatever. I just thought its an interesting bit of trivia into why 4e has all these movement inducing effects. It's just the designers wanting a particularly movement-friendly battlefield. Whether they succeeded or not is up for debate (thought hopefully not in this thread) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 5621025, member: 12037"] I think one of the ideas behind 4e was a perception (I'm not going to say its true, but you must admit that there was at least the [i]perception[/i]) that in 3e combatants had a tendency of standing in one place duking it out. The designers wanted to see more movement this time around, and so it was expected that 4e combat would be a constantly moving affair. So you see a lot of movement based powers, both allowing you to move without opportunity attacks and to move others. Part of the idea of all the forced movement is that this movement is already going on. You're just guiding their movement with your abilities, using their own momentum to get them where you want them to go instead. It's an idea based on a constantly shifting battlefield. Nowhere is this stated in the rules. Nowhere in the PHB would you get this idea. It relies on several design intents that may or may not be true in actual play from group to group. Yay! But, that is, I believe, what the designers intended based on the comments I've pieced together from when 4e was released. That's not me trying to get you to accept it or find it more realistic or whatever. I just thought its an interesting bit of trivia into why 4e has all these movement inducing effects. It's just the designers wanting a particularly movement-friendly battlefield. Whether they succeeded or not is up for debate (thought hopefully not in this thread) ;). [/QUOTE]
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