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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Crazy Jerome" data-source="post: 5621057" data-attributes="member: 54877"><p>Per your stated effects, I think there is a strong chance of you being correct. You still haven't shown causation versus correlation, though. I've got a bit more statistic than one long ago course, and have used it a bit since, but I don't claim any great shakes at it. So I could be wrong.</p><p> </p><p>But mainly I think your stated effects are a bit off, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I think what you will fine is that in all groups, there will be "switch flipping" moments in games, or "tipping points" as we talked in another topic. I <strong>know</strong> for me there are switch flipping moments, and I'm fairly certain that I've observed them and heard them reported from others. In fact, to the extent that a difference in degree becomes a difference in kind from "disassociation," that would seem to be what people are claiming happens?</p><p> </p><p>For example, I have an aesthetic preference against big eyes, spikey armor, ridiculously huge weapons, mechanical player character, and steam-powered dwarven railroads. (I know I'm mixing up all kinds of stuff there.) It isn't that I <strong>can't</strong> roleplay if any of that is present, or that each one is going to lower my ability to do so some set amount. But throw enough of that stuff at me at once, and my roleplaying ability will simply shut down, same as if I had a carnival barker shouting in my ear at the table.</p><p> </p><p>I don't recall if it was RC or Pawsplay, but the earlier statement about a boxer having fatigue set in and be determinant in a relatively short period at the end of the fight, matches my experience, and applies to a lot more than fatigue. This is what I meant when I said that people would spike all over the place in wave function. When you combine an "ok" system with an "average" person, you'll get something you can measure. But when the peaks or valleys align just right, you'll shoot off the top of the scale, or disappear off the bottom of it entirely.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5621057, member: 54877"] Per your stated effects, I think there is a strong chance of you being correct. You still haven't shown causation versus correlation, though. I've got a bit more statistic than one long ago course, and have used it a bit since, but I don't claim any great shakes at it. So I could be wrong. But mainly I think your stated effects are a bit off, though. :) I think what you will fine is that in all groups, there will be "switch flipping" moments in games, or "tipping points" as we talked in another topic. I [B]know[/B] for me there are switch flipping moments, and I'm fairly certain that I've observed them and heard them reported from others. In fact, to the extent that a difference in degree becomes a difference in kind from "disassociation," that would seem to be what people are claiming happens? For example, I have an aesthetic preference against big eyes, spikey armor, ridiculously huge weapons, mechanical player character, and steam-powered dwarven railroads. (I know I'm mixing up all kinds of stuff there.) It isn't that I [B]can't[/B] roleplay if any of that is present, or that each one is going to lower my ability to do so some set amount. But throw enough of that stuff at me at once, and my roleplaying ability will simply shut down, same as if I had a carnival barker shouting in my ear at the table. I don't recall if it was RC or Pawsplay, but the earlier statement about a boxer having fatigue set in and be determinant in a relatively short period at the end of the fight, matches my experience, and applies to a lot more than fatigue. This is what I meant when I said that people would spike all over the place in wave function. When you combine an "ok" system with an "average" person, you'll get something you can measure. But when the peaks or valleys align just right, you'll shoot off the top of the scale, or disappear off the bottom of it entirely. [/QUOTE]
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