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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5621135" data-attributes="member: 23094"><p>So, given that there's an effective minimum and a maximum, how long does it take to reach the minimum point?</p><p></p><p>How long before the ankheg has enough acid stored make a 5' line? To deliver a bit of acid along with its attacks (maybe, like, 1 point of acid damage on an attack instead of 1d4 points)?</p><p></p><p>Assuming it doesn't use its acid spit attack, how many successful melee attacks can the ankheg make (each doing 1d4 points of acid damage) before it runs out of acid?</p><p></p><p></p><p></p><p></p><p></p><p>Exactly.</p><p></p><p>And what if the ankheg tries to spit again in 5 hours, 58 minutes? At this point it's certainly almost completely full, hmm? Why is there no individual variation in "recharge times"?</p><p></p><p>My point is that this is something in the rules which, when viewed through the "lens of reality," lacks a good, consistent fictional explanation. We have to "house rule it" to make it make sense. It is different in degree, but not in kind, from many other such things we cheerfully accept in our D&D game.</p><p></p><p>And yet this is supposed to be an "associated" mechanic.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5621135, member: 23094"] So, given that there's an effective minimum and a maximum, how long does it take to reach the minimum point? How long before the ankheg has enough acid stored make a 5' line? To deliver a bit of acid along with its attacks (maybe, like, 1 point of acid damage on an attack instead of 1d4 points)? Assuming it doesn't use its acid spit attack, how many successful melee attacks can the ankheg make (each doing 1d4 points of acid damage) before it runs out of acid? Exactly. And what if the ankheg tries to spit again in 5 hours, 58 minutes? At this point it's certainly almost completely full, hmm? Why is there no individual variation in "recharge times"? My point is that this is something in the rules which, when viewed through the "lens of reality," lacks a good, consistent fictional explanation. We have to "house rule it" to make it make sense. It is different in degree, but not in kind, from many other such things we cheerfully accept in our D&D game. And yet this is supposed to be an "associated" mechanic. [/QUOTE]
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