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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Yesway Jose" data-source="post: 5621774" data-attributes="member: 6679265"><p>Perhaps part of this debate can be articulated like so...</p><p> </p><p>"Dissociated mechanics" either has been or can be rigorously defined, and any one mechanic can be rationalized towards that definition.</p><p> </p><p>However, that is simply not enough, not for contradictory illogical human beings.</p><p> </p><p>I believe the more relevant issue is whether a mechanic *feels* dissociated? Furthermore, does it feel dissociated enough that we care? Does it feel too dissociated but we can tolerate its existence? Or does it feel too dissociated that we refuse to play the game as is?</p><p> </p><p>The essay is only rationalizing why he intuitively feels about a kind of relationship of mechanics to narrative. (that probably describes most or not all of fantasy arguments, no?)</p><p> </p><p>Having a fun debate about why any one mechanic is too dissociated or not is not only about rigorous logic (why does the ankheg spit 1/day but not...) but to discuss the reason behind that feeling. That reason can be a superseding metagame priority (having fun, keeping it simple, game balance, etc.) or a superseding force of fiction (the surmisal of a gluptorid gland).</p></blockquote><p></p>
[QUOTE="Yesway Jose, post: 5621774, member: 6679265"] Perhaps part of this debate can be articulated like so... "Dissociated mechanics" either has been or can be rigorously defined, and any one mechanic can be rationalized towards that definition. However, that is simply not enough, not for contradictory illogical human beings. I believe the more relevant issue is whether a mechanic *feels* dissociated? Furthermore, does it feel dissociated enough that we care? Does it feel too dissociated but we can tolerate its existence? Or does it feel too dissociated that we refuse to play the game as is? The essay is only rationalizing why he intuitively feels about a kind of relationship of mechanics to narrative. (that probably describes most or not all of fantasy arguments, no?) Having a fun debate about why any one mechanic is too dissociated or not is not only about rigorous logic (why does the ankheg spit 1/day but not...) but to discuss the reason behind that feeling. That reason can be a superseding metagame priority (having fun, keeping it simple, game balance, etc.) or a superseding force of fiction (the surmisal of a gluptorid gland). [/QUOTE]
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