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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Crazy Jerome" data-source="post: 5621882" data-attributes="member: 54877"><p>There are two answers to this, each slanted to the pro or con on the "disassociated" concept:</p><p> </p><p>1. If you are thinking about the modeled world in a consistent, logical, rational, rigorous way, and then acting as the character, then you don't want all these extraneous elements with no cause and effect between them, where you would expect it.</p><p> </p><p>2. If you are thinking about the modeled world in a rigid, hyper-logical, non-poetic, very narrow way, and then acting as the character, then you will often fail to see existing cause and effect beween extraneous elements, simply because of your expectations.</p><p> </p><p>Those can even be descriptions of the same actions. It depends on where you want to draw the line. If you draw the line in a different place than I do, then chances are good that a <strong>mechanic</strong> which for you can produce this feeling related to the "disassociated" concept*, equally won't produce it for me.</p><p> </p><p>* Even saying it that way makes my skin crawl. People aren't even threating to enter a "disassociated state"--which is what the language leads you to say. Next thing you know, RPGs will be getting banned because playing a character will be cited as prone to invoking multiple personalities.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5621882, member: 54877"] There are two answers to this, each slanted to the pro or con on the "disassociated" concept: 1. If you are thinking about the modeled world in a consistent, logical, rational, rigorous way, and then acting as the character, then you don't want all these extraneous elements with no cause and effect between them, where you would expect it. 2. If you are thinking about the modeled world in a rigid, hyper-logical, non-poetic, very narrow way, and then acting as the character, then you will often fail to see existing cause and effect beween extraneous elements, simply because of your expectations. Those can even be descriptions of the same actions. It depends on where you want to draw the line. If you draw the line in a different place than I do, then chances are good that a [B]mechanic[/B] which for you can produce this feeling related to the "disassociated" concept*, equally won't produce it for me. * Even saying it that way makes my skin crawl. People aren't even threating to enter a "disassociated state"--which is what the language leads you to say. Next thing you know, RPGs will be getting banned because playing a character will be cited as prone to invoking multiple personalities. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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