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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="pemerton" data-source="post: 5622162" data-attributes="member: 42582"><p>This strikes me as obviously false. For example, as far as I know, <em>no</em> version of D&D has rules governing love, or the consequences of love (this is a difference from HeroQuest, for example, or The Riddle of Steel). Nevertheless I have played D&D games (and Rolemaster games, which in this respect resembles D&D) where romantic love has been a prominent part of the fiction, and manifestly has mattered.</p><p></p><p>Generalising: not all significant consequences in an RPG result from direct application of the action resolution mechanics.</p><p></p><p>In HeroQuest, this issue is framed as a Credibility Test - with genre conventions as the starting point for adjudication, and with adjudication ultimately in the hands of the GM.</p><p></p><p>Introducing a similar sort of credibility test into the 4e action resolution mechanics for combat would be a houserule, but a fairly minor one in terms of complexity (obviously not necessarily minor in terms of implications for play!). The idea of a credibility test is already part of the skill challenge mechanics, although it's not framed in quite those terms (it's somewhere around p 75 of the DMG, I think).</p><p></p><p></p><p>Does this tick your first box: the GM describes to a player how the player's PC notices his mortal enemy across the street, and the player responds by saying "Cool, I run across the street while drawing my sword to cut her down!"?</p><p></p><p>Does this tick your second box: a player expresses a desire to use a mechanical ability, someone at the table expresses some curiosity as to what in the fiction the ability represents, a brief discussion ensues, and the ability is then used?</p><p></p><p>Except that it's <em>only a death blow because the character is low on hit points</em>. Mechanically, it's just another roll of the old d8 damage die. What <em>in the fiction</em> does this damage roll correspond to. And what in the ficiton does this low hit point status correspond to? A liability to being killed by some indeterminate set of weapon strikes?</p><p></p><p>I'm not feeling the association.</p><p></p><p>Which is not to say that hit points are a metagame mechanic. But they're not a causal-process-simulationist one either.</p><p></p><p></p><p>It's getting there. The module in the Monster Vault outlines a social skill challenge to deal hit point damage to the solo at the end of the module.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5622162, member: 42582"] This strikes me as obviously false. For example, as far as I know, [I]no[/I] version of D&D has rules governing love, or the consequences of love (this is a difference from HeroQuest, for example, or The Riddle of Steel). Nevertheless I have played D&D games (and Rolemaster games, which in this respect resembles D&D) where romantic love has been a prominent part of the fiction, and manifestly has mattered. Generalising: not all significant consequences in an RPG result from direct application of the action resolution mechanics. In HeroQuest, this issue is framed as a Credibility Test - with genre conventions as the starting point for adjudication, and with adjudication ultimately in the hands of the GM. Introducing a similar sort of credibility test into the 4e action resolution mechanics for combat would be a houserule, but a fairly minor one in terms of complexity (obviously not necessarily minor in terms of implications for play!). The idea of a credibility test is already part of the skill challenge mechanics, although it's not framed in quite those terms (it's somewhere around p 75 of the DMG, I think). Does this tick your first box: the GM describes to a player how the player's PC notices his mortal enemy across the street, and the player responds by saying "Cool, I run across the street while drawing my sword to cut her down!"? Does this tick your second box: a player expresses a desire to use a mechanical ability, someone at the table expresses some curiosity as to what in the fiction the ability represents, a brief discussion ensues, and the ability is then used? Except that it's [I]only a death blow because the character is low on hit points[/I]. Mechanically, it's just another roll of the old d8 damage die. What [I]in the fiction[/i] does this damage roll correspond to. And what in the ficiton does this low hit point status correspond to? A liability to being killed by some indeterminate set of weapon strikes? I'm not feeling the association. Which is not to say that hit points are a metagame mechanic. But they're not a causal-process-simulationist one either. It's getting there. The module in the Monster Vault outlines a social skill challenge to deal hit point damage to the solo at the end of the module. [/QUOTE]
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