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*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="ThirdWizard" data-source="post: 5622553" data-attributes="member: 12037"><p>That is the problem with only going part way. Above, somewhere in this thread, I said that 4e was only kinda-sorta dissociated, not really dissociated in any meaningful way. What you just pointed out, that would be the "meaningful way" that I was referring to. Because there is no mechanical benefit to the narrative aspect.</p><p></p><p>In other systems, there <em>is</em> the mechanical benefit of adding to the narrative. There's a direct correlation. The more into the narrative aspects of the game the players are, the more the benefit from the system, the more they get out of using those narrative mechanics, the more they use the narrative mechanics. And, with use, you get into a groove with the other players and the GM over time. There's a push in the system to do it.</p><p></p><p>4e is lacking that. It tries to do it, sort of, and with a group that embraces it, you can really have fun with the system. However, you are exactly right. There is nothing that starts that push in the rules.</p><p></p><p>For a group that accepts the narrative conceits, for these people none of the negative aspects that people have been talking about come up. There's no issue with suspension of disbelief. It's just what it is, another narrative mechanic. You don't have to narrate the power every time, because it is just implied. Everybody, in my experience, narrates occasionally, whether you're playing 3e, 4e, or whatever floats your boat.</p><p></p><p>Of course, I would be remiss if I didn't note that from a gameplay perspective Encounter powers are something I like. I would rather have a per session or per adventure resource instead of per day, but I can only ask so much of D&D. But, that is a whole other topic!</p><p></p><p>The question, I suppose, becomes was it worth it? For me, I like it. For others they don't like it. Is my pleasure in the system worth their displeasure? I won't answer that, but I will say this: Thank goodness for the existence of the OGL.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 5622553, member: 12037"] That is the problem with only going part way. Above, somewhere in this thread, I said that 4e was only kinda-sorta dissociated, not really dissociated in any meaningful way. What you just pointed out, that would be the "meaningful way" that I was referring to. Because there is no mechanical benefit to the narrative aspect. In other systems, there [I]is[/I] the mechanical benefit of adding to the narrative. There's a direct correlation. The more into the narrative aspects of the game the players are, the more the benefit from the system, the more they get out of using those narrative mechanics, the more they use the narrative mechanics. And, with use, you get into a groove with the other players and the GM over time. There's a push in the system to do it. 4e is lacking that. It tries to do it, sort of, and with a group that embraces it, you can really have fun with the system. However, you are exactly right. There is nothing that starts that push in the rules. For a group that accepts the narrative conceits, for these people none of the negative aspects that people have been talking about come up. There's no issue with suspension of disbelief. It's just what it is, another narrative mechanic. You don't have to narrate the power every time, because it is just implied. Everybody, in my experience, narrates occasionally, whether you're playing 3e, 4e, or whatever floats your boat. Of course, I would be remiss if I didn't note that from a gameplay perspective Encounter powers are something I like. I would rather have a per session or per adventure resource instead of per day, but I can only ask so much of D&D. But, that is a whole other topic! The question, I suppose, becomes was it worth it? For me, I like it. For others they don't like it. Is my pleasure in the system worth their displeasure? I won't answer that, but I will say this: Thank goodness for the existence of the OGL. [/QUOTE]
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