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Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="pemerton" data-source="post: 5622644" data-attributes="member: 42582"><p>I agree with this, excpet with a substituion of "expected" for "wanted" in the last clause. It is precisely because 4e <em>differed</em> from what I had traditionally expected from D&D that I now <em>want</em> to play D&D.</p><p></p><p>The last sentence here seems pretty plausible, if a lot of people agree with, or (in terms of their own perceptions and feelings) exemplify the first sentence here.</p><p></p><p>I personally have a fairly uncertain handle on the roots of D&D's style of game - there is classic Gygaxian D&D, there is the much more character-focused way that I played Basic/Expert and then D&D (which enjoyed some support in Dragon magazine in the mid-80s), there is heavy sim-style world-building exploration (which enjoyed a <em>lot</em> of support in Dragon around that time), there is 2nd-ed era GM-driven storytelling (which irritated me at the time and which I'm even more averse to these days), there is 3E which I don't really get at all (I don't see what 3E offers that Rolemaster - perhaps with a Fate point system to allow players to mitigate criticals vs their PCs (heck, let's publish it and call it HARP!) - doesn't do better - but that's probably just me). And the 3E of Pathfinder adventure paths looks different to me from the 3E of many ENworld posters' sandboxes.</p><p></p><p>But the fact that I like 4e <em>because</em> of its mechanical departures from earlier editions probably makes me an outlier in the way I engage with (or fail to engage with) D&D's roots.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5622644, member: 42582"] I agree with this, excpet with a substituion of "expected" for "wanted" in the last clause. It is precisely because 4e [I]differed[/I] from what I had traditionally expected from D&D that I now [I]want[/I] to play D&D. The last sentence here seems pretty plausible, if a lot of people agree with, or (in terms of their own perceptions and feelings) exemplify the first sentence here. I personally have a fairly uncertain handle on the roots of D&D's style of game - there is classic Gygaxian D&D, there is the much more character-focused way that I played Basic/Expert and then D&D (which enjoyed some support in Dragon magazine in the mid-80s), there is heavy sim-style world-building exploration (which enjoyed a [I]lot[/I] of support in Dragon around that time), there is 2nd-ed era GM-driven storytelling (which irritated me at the time and which I'm even more averse to these days), there is 3E which I don't really get at all (I don't see what 3E offers that Rolemaster - perhaps with a Fate point system to allow players to mitigate criticals vs their PCs (heck, let's publish it and call it HARP!) - doesn't do better - but that's probably just me). And the 3E of Pathfinder adventure paths looks different to me from the 3E of many ENworld posters' sandboxes. But the fact that I like 4e [I]because[/I] of its mechanical departures from earlier editions probably makes me an outlier in the way I engage with (or fail to engage with) D&D's roots. [/QUOTE]
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