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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="JamesonCourage" data-source="post: 5623092" data-attributes="member: 6668292"><p>He implies it, but not in the way it seems like you are.</p><p></p><p>He called them "nothing more than mechanical artifacts" only if they're dissociated -that is, they have no place within the game world. So, again, if they cannot be learned, explored, or observed in-game, than they are "nothing more than mechanical artifacts." He does not, as you seem to imply, say that all mechanics are "nothing more than mechanical artifacts".</p><p></p><p></p><p></p><p>If there is some tie from the mechanics to reasoning in-game, than it's not the case. The reasoning in-game must be able to be learned, explored, or observed, as far as I can tell. In this case, I think it's that EX abilities aren't magical by nature, while SU abilities are.</p><p></p><p></p><p></p><p>Okay. It doesn't really need to strike you as a very powerful association. If there is a tie to something in-game related to the mechanic that is able to be learned, explored, or observed, than it's not dissociative, as far as I can tell.</p><p></p><p></p><p></p><p>Why do I feel as if you're being purposefully argumentative on this subject? Let me, once again, go quote myself:</p><p>Again, if the mechanic is tied to something in-game that can be learned, explored, or observed, than it's not dissociative. If it's purely narrative control, it does not meet this criteria, and, again, as far as I can tell, this makes it dissociated.</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5623092, member: 6668292"] He implies it, but not in the way it seems like you are. He called them "nothing more than mechanical artifacts" only if they're dissociated -that is, they have no place within the game world. So, again, if they cannot be learned, explored, or observed in-game, than they are "nothing more than mechanical artifacts." He does not, as you seem to imply, say that all mechanics are "nothing more than mechanical artifacts". If there is some tie from the mechanics to reasoning in-game, than it's not the case. The reasoning in-game must be able to be learned, explored, or observed, as far as I can tell. In this case, I think it's that EX abilities aren't magical by nature, while SU abilities are. Okay. It doesn't really need to strike you as a very powerful association. If there is a tie to something in-game related to the mechanic that is able to be learned, explored, or observed, than it's not dissociative, as far as I can tell. Why do I feel as if you're being purposefully argumentative on this subject? Let me, once again, go quote myself: Again, if the mechanic is tied to something in-game that can be learned, explored, or observed, than it's not dissociative. If it's purely narrative control, it does not meet this criteria, and, again, as far as I can tell, this makes it dissociated. As always, play what you like :) [/QUOTE]
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