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*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="ThirdWizard" data-source="post: 5623116" data-attributes="member: 12037"><p>It's interesting to think about the stance shifting, because I feel that when I play, I can be in both the Actor and Author and Director stance at the same time. There's no mental shift associated with using Encounters or Dailies.</p><p></p><p>"I catch him off guard..."</p><p>"When he's looking at Morgan flanking him, I..."</p><p>"Waiting for just the right moment to show itself, I..."</p><p></p><p>Where "I" refers to my character.</p><p></p><p>When I do these things, I'm invoking a Director stance. Things are happening. These things do not involve my character's decision. But, I'm seeing it through my character's eyes, even though I'm the one dictating it.</p><p></p><p>This is in sharp contrast to FATE, where I might say something like:</p><p></p><p>"I need to get out of here. I want there to be a car with the keys in the ignition, what do I need to do?"</p><p></p><p>Where the first "I" is the character, but the second two are me, the player. In that case, I want to make a roll to create the situation where there is a nearby car that I can jump inside and speed off in. I've jumped out of the Actor stance temporarily, into the Director stance, because I, the player, need to do something to influence the flow of the game.</p><p></p><p>I'm not sure what that means, but it does serve as an example of the difference between the two implementations of the mechanics, at least in the mind of one person who plays both games.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 5623116, member: 12037"] It's interesting to think about the stance shifting, because I feel that when I play, I can be in both the Actor and Author and Director stance at the same time. There's no mental shift associated with using Encounters or Dailies. "I catch him off guard..." "When he's looking at Morgan flanking him, I..." "Waiting for just the right moment to show itself, I..." Where "I" refers to my character. When I do these things, I'm invoking a Director stance. Things are happening. These things do not involve my character's decision. But, I'm seeing it through my character's eyes, even though I'm the one dictating it. This is in sharp contrast to FATE, where I might say something like: "I need to get out of here. I want there to be a car with the keys in the ignition, what do I need to do?" Where the first "I" is the character, but the second two are me, the player. In that case, I want to make a roll to create the situation where there is a nearby car that I can jump inside and speed off in. I've jumped out of the Actor stance temporarily, into the Director stance, because I, the player, need to do something to influence the flow of the game. I'm not sure what that means, but it does serve as an example of the difference between the two implementations of the mechanics, at least in the mind of one person who plays both games. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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