Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5623695" data-attributes="member: 22779"><p>And, this is an excellent point. Virtually anything can be associated with a bit of effort. It's not like the game happens in a vaccuum and you can't justify almost anything. So, if that's true, then where's the problem?</p><p></p><p></p><p></p><p>But, we're playing a role playing game that takes place during a football game. There is no "referee", only the people around the table playing the game. The referee can't make an error in judgment, since he doesn't exist.</p><p></p><p>So, we need some sort of mechanic that adds in (well, maybe not need, but, work with me here) a "game changing bad call" to the game since many football games exhibit this thing. Since there is no actual live referee, any mechanic we come up with is going to be disassociated by its nature. </p><p></p><p>About the closest you could get to an associated mechanic would be to have a Referee NPC with some sort of perception ability and then assign some sort of stealth rating to every rules infraction. Possible but extremely cumbersome. Particularly since we're not really concerned with minor infractions that get missed, and, well, trying to introduce yet another mechanic that would simulate infractions being committed is just adding yet more complexity.</p><p></p><p>It's possible to do, but, very, very cumbersome.</p><p></p><p>Another option, and pretty much completely disassociated from the in game fiction would be to have "bad call" occur randomly. Let the dice gods decide. Charts and tables govern when and how bad the call is. Again, this works (and Rolemaster comes to mind here, as well as GURPS) but it's slow and often leads to somewhat illogical results because of the vagaries of the dice.</p><p></p><p>A third option would be to have the DM rule by fiat when the referee makes a bad call. Again, possible, but problematic for the reasons I outlined earlier. </p><p></p><p>A fourth option is to allow the players to decide when the bad call occurs, but turn it into a player resource so that they have to choose when the bad call happens. Make a bad choice and you won't have that resource available later.</p><p></p><p>If you want to add in bad calls to the football game RPG, you have to design mechanics that will allow them to be added. Which version you use will depend on all sorts of criteria. If you want the most clearly associated mechanics, the first version will work, but, it's going to be a bear. You have to accept that it's going to slow the game down.</p><p></p><p>OTOH, the least associated mechanics - Player Chooses - is probably the fastest and simplest one. Not necessarily the best, depending on your criteria, but, certainly the one that will resolve the fastest.</p><p></p><p>It might be inconsistent with the rules of football, but, it is not inconsistent for the rules of FootBall The RPG.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5623695, member: 22779"] And, this is an excellent point. Virtually anything can be associated with a bit of effort. It's not like the game happens in a vaccuum and you can't justify almost anything. So, if that's true, then where's the problem? But, we're playing a role playing game that takes place during a football game. There is no "referee", only the people around the table playing the game. The referee can't make an error in judgment, since he doesn't exist. So, we need some sort of mechanic that adds in (well, maybe not need, but, work with me here) a "game changing bad call" to the game since many football games exhibit this thing. Since there is no actual live referee, any mechanic we come up with is going to be disassociated by its nature. About the closest you could get to an associated mechanic would be to have a Referee NPC with some sort of perception ability and then assign some sort of stealth rating to every rules infraction. Possible but extremely cumbersome. Particularly since we're not really concerned with minor infractions that get missed, and, well, trying to introduce yet another mechanic that would simulate infractions being committed is just adding yet more complexity. It's possible to do, but, very, very cumbersome. Another option, and pretty much completely disassociated from the in game fiction would be to have "bad call" occur randomly. Let the dice gods decide. Charts and tables govern when and how bad the call is. Again, this works (and Rolemaster comes to mind here, as well as GURPS) but it's slow and often leads to somewhat illogical results because of the vagaries of the dice. A third option would be to have the DM rule by fiat when the referee makes a bad call. Again, possible, but problematic for the reasons I outlined earlier. A fourth option is to allow the players to decide when the bad call occurs, but turn it into a player resource so that they have to choose when the bad call happens. Make a bad choice and you won't have that resource available later. If you want to add in bad calls to the football game RPG, you have to design mechanics that will allow them to be added. Which version you use will depend on all sorts of criteria. If you want the most clearly associated mechanics, the first version will work, but, it's going to be a bear. You have to accept that it's going to slow the game down. OTOH, the least associated mechanics - Player Chooses - is probably the fastest and simplest one. Not necessarily the best, depending on your criteria, but, certainly the one that will resolve the fastest. It might be inconsistent with the rules of football, but, it is not inconsistent for the rules of FootBall The RPG. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
Top