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*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Neonchameleon" data-source="post: 5624096" data-attributes="member: 87792"><p>Adrenaline.  And the same way I'd explain the pulling out the stops only at the end of a film.</p><p> </p><p></p><p></p><p>That they pick specific powers that don't fit their character concept is indeed a problem.  I don't see that offering powers that do not fit all possible character concepts and relying on the players to built to their concept is one.</p><p> </p><p></p><p> </p><p>In much the same way I would if they demonstrated water was made up of Helium and Potassium.  Someone has just changed the laws of the universe without informing me.</p><p> </p><p></p><p> </p><p>Find me those 4e fans.  4e critics, certainly.  But find me the fans.  There may be a few.  But I have ssen no evidence that it's lots.  Now people leaving 4e after Encounters is a different story.  Encounters is Lowest-Common-Denominator 4e that is all about the combat.</p><p> </p><p></p><p> </p><p>Agreed with the exception of trying to understand where the other person is coming from.  Which is why things concentrate on the combat system that's overwhelmingly different.  And it is my belief that this is what gives you the IME mistaken impression that it's just the tactical that matters to 4e fans.</p><p> </p><p></p><p> </p><p>Agreed.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5624096, member: 87792"] Adrenaline. And the same way I'd explain the pulling out the stops only at the end of a film. That they pick specific powers that don't fit their character concept is indeed a problem. I don't see that offering powers that do not fit all possible character concepts and relying on the players to built to their concept is one. In much the same way I would if they demonstrated water was made up of Helium and Potassium. Someone has just changed the laws of the universe without informing me. Find me those 4e fans. 4e critics, certainly. But find me the fans. There may be a few. But I have ssen no evidence that it's lots. Now people leaving 4e after Encounters is a different story. Encounters is Lowest-Common-Denominator 4e that is all about the combat. Agreed with the exception of trying to understand where the other person is coming from. Which is why things concentrate on the combat system that's overwhelmingly different. And it is my belief that this is what gives you the IME mistaken impression that it's just the tactical that matters to 4e fans. Agreed. [/QUOTE]
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