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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="ThirdWizard" data-source="post: 5624135" data-attributes="member: 12037"><p>In thinking about this, I have perhaps several implied assumptions that aren't universal, which is difficult to convey, because in my mind they are implied. I don't consciously think about them. For example, perhaps something important, although I'm not sure, is that in my implied narrative, the martial character is just fighting. They take advantage of situations that come up better than non-martial characters in many cases, but for the most part, they aren't concously using any "abilities" - this term would have no meaning for the character.</p><p></p><p>So, to the character, it isn't that once per day they can use Trick Strike which does... you know I've forgotten at this point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" /> But, the use of the "ability" is just their natural ebb and flow of the battlefield, how they react to situations that come up every once in a while - not too often but often enough. To them, an opening has shown itself, whether that be an opponent tripping, a quick feint, a distraction, or whatever. To them, that's just how they fight.</p><p></p><p>So, there is no explaination for daily powers within the setting. Within the setting, they don't exist. They are a construct. The fact that you can describe Trick Strike twenty ways in twenty uses helps with this. The character has no clue they are using a "daily power" because to them they simply aren't. There's nothing observable about the game mechanics in character.</p><p></p><p>I guess this is wildly different than how some people play, and how I actually used to play, where the game mechanics define the physics of the world. The mechanics, in that sense, are all observable to people living in the game world under that viewpoint. This is a different way of looking at the game, where the rules of the game arent' necessarily reflected in what the characters see around them.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 5624135, member: 12037"] In thinking about this, I have perhaps several implied assumptions that aren't universal, which is difficult to convey, because in my mind they are implied. I don't consciously think about them. For example, perhaps something important, although I'm not sure, is that in my implied narrative, the martial character is just fighting. They take advantage of situations that come up better than non-martial characters in many cases, but for the most part, they aren't concously using any "abilities" - this term would have no meaning for the character. So, to the character, it isn't that once per day they can use Trick Strike which does... you know I've forgotten at this point. ;) But, the use of the "ability" is just their natural ebb and flow of the battlefield, how they react to situations that come up every once in a while - not too often but often enough. To them, an opening has shown itself, whether that be an opponent tripping, a quick feint, a distraction, or whatever. To them, that's just how they fight. So, there is no explaination for daily powers within the setting. Within the setting, they don't exist. They are a construct. The fact that you can describe Trick Strike twenty ways in twenty uses helps with this. The character has no clue they are using a "daily power" because to them they simply aren't. There's nothing observable about the game mechanics in character. I guess this is wildly different than how some people play, and how I actually used to play, where the game mechanics define the physics of the world. The mechanics, in that sense, are all observable to people living in the game world under that viewpoint. This is a different way of looking at the game, where the rules of the game arent' necessarily reflected in what the characters see around them. [/QUOTE]
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