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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Crazy Jerome" data-source="post: 5624221" data-attributes="member: 54877"><p>This is the way I see it, more or less. It happens to correspond to the closet real-world analogs of how things might work: How a fencer occasionaly goes with "what feel right" in a split second decision, even at world-class level. (I know someone who has medaled in veteran world championship.) Playing tennis, and reaching back across your body to volley a fast volley right back into the face of the guy charging the net, and it going exactly where you want. Being in a car accident, and though it only took a few seconds, "time stood still," and you noticed and reacted to every little detail. </p><p> </p><p>If anything, any failure my imagination suffers in relating the characters to the world is not the timing, but the frequency. 1/day is way too often by that above criteria. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> But in a fantasy game, about heroic characters, I can put this down to the genre. (And really, I'd expect time to slow down for Conan a lot more reliably than I'd expect it to slow down for real-world accident victims.) </p><p> </p><p>Truth is stranger than fiction, but 4E made a pretty good stab at making its fiction almost as strange as truth.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5624221, member: 54877"] This is the way I see it, more or less. It happens to correspond to the closet real-world analogs of how things might work: How a fencer occasionaly goes with "what feel right" in a split second decision, even at world-class level. (I know someone who has medaled in veteran world championship.) Playing tennis, and reaching back across your body to volley a fast volley right back into the face of the guy charging the net, and it going exactly where you want. Being in a car accident, and though it only took a few seconds, "time stood still," and you noticed and reacted to every little detail. If anything, any failure my imagination suffers in relating the characters to the world is not the timing, but the frequency. 1/day is way too often by that above criteria. :p But in a fantasy game, about heroic characters, I can put this down to the genre. (And really, I'd expect time to slow down for Conan a lot more reliably than I'd expect it to slow down for real-world accident victims.) Truth is stranger than fiction, but 4E made a pretty good stab at making its fiction almost as strange as truth. [/QUOTE]
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