Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 5624876" data-attributes="member: 6668292"><p>It really is a matter of taste, Hussar. You're right. And I agree, there's nothing inherently wrong with dissociated mechanics. If I recall correctly, Justin Alexander doesn't think so either (he likes them in another game he mentions, I believe).</p><p></p><p>I don't think he meant associated to the narrative. I think he meant associated to the in-game world. To that end, narrative mechanics -which cannot be learned, explored, or observed- are dissociative. That doesn't mean they aren't fun.</p><p></p><p>I love Mutants and Masterminds 2e, and I stole the Hero Point mechanic for my game (modified it, but it's based on it). That's a mechanic that lets you use points on a meta level to modify game results, get clues, or even shape the world to very minor degrees. It's definitely a dissociated mechanic, but, like you indicate, it definitely helps build the feel of playing in a superhero genre.</p><p></p><p>Now, my problem with dissociative mechanics (and this is a very personally subjective problem) is that it pulls me out of character, and kills my immersion very quickly. This isn't a problem with Mutants and Masterminds, since that's not what I want out of the game. But, then again, I only play M&M as one-shots every couple of months.</p><p></p><p>I definitely agree that having such narrative power could be very natural to use for some people, though, and wouldn't disrupt their game much or at all. It's just not universally shared, though. Just like you said, Hussar, it's a matter of taste. And, that's why people have often spoken up against dissociated mechanics. If they're extrapolating their preference to anyone else's game, though, they're wrong to do so.</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5624876, member: 6668292"] It really is a matter of taste, Hussar. You're right. And I agree, there's nothing inherently wrong with dissociated mechanics. If I recall correctly, Justin Alexander doesn't think so either (he likes them in another game he mentions, I believe). I don't think he meant associated to the narrative. I think he meant associated to the in-game world. To that end, narrative mechanics -which cannot be learned, explored, or observed- are dissociative. That doesn't mean they aren't fun. I love Mutants and Masterminds 2e, and I stole the Hero Point mechanic for my game (modified it, but it's based on it). That's a mechanic that lets you use points on a meta level to modify game results, get clues, or even shape the world to very minor degrees. It's definitely a dissociated mechanic, but, like you indicate, it definitely helps build the feel of playing in a superhero genre. Now, my problem with dissociative mechanics (and this is a very personally subjective problem) is that it pulls me out of character, and kills my immersion very quickly. This isn't a problem with Mutants and Masterminds, since that's not what I want out of the game. But, then again, I only play M&M as one-shots every couple of months. I definitely agree that having such narrative power could be very natural to use for some people, though, and wouldn't disrupt their game much or at all. It's just not universally shared, though. Just like you said, Hussar, it's a matter of taste. And, that's why people have often spoken up against dissociated mechanics. If they're extrapolating their preference to anyone else's game, though, they're wrong to do so. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
Top