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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="BryonD" data-source="post: 5624952" data-attributes="member: 957"><p>If I was reading a novel and a guy feinted once and then it didn't work anymore against his opponent, I would not think twice about it. It works perfectly, and if you only look at 4E at that level, it works perfectly.</p><p></p><p>But, if I was reading a story and he pulled off an awesome feint in one fight and later that day he could not, then that might seem weird. But, certainly you could be an excuse around it. He just got unlucky in the second fight, it didn't work and now the trick is spoiled. So, ok, it still works.</p><p></p><p>But the next day it happens once again. And the next day. And the next day. The pattern would become clear. And if you wrote a novel of your 4E characters adventures, these patterns would emerge for every character.It might take a whole lot of reading before the patterns really emerged. So you could get away with it for a long time. But, eventually, the patterns would be obvious. And there is no narrative reason that those patterns would exist and no author simply writing a story would shoehorn those patterns onto their narrative. Stories are not tied to these kinds of arbitrary patterns. 4E brings those patterns in to serve the purposes of balance, ease of prep and "the math works". </p><p></p><p>But, sitting around the table is different. We know there are mechanics there. So instead of needing to read hundreds of thousands of pages before the pattern appears and starts to stick out, you know from the first moment that the pattern is imposing itself. </p><p></p><p>I want to feel like I am inside a great novel. And if something would stick out as wrong in a novel it will stick out as wrong in the game. The fact that you can retrofit your narrative to conceal these mandates does not remove them. And any mandated revision is still a detraction from the first preference.</p><p></p><p>I know that the pattern is there from the word go. I absolutely have the ability to suspend disbelief and roll with it. But I also have the ability to play a better game that doesn't make this requirement in the name of mechanics.</p><p></p><p>Make it feel exactly like a novel if you want my interest.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5624952, member: 957"] If I was reading a novel and a guy feinted once and then it didn't work anymore against his opponent, I would not think twice about it. It works perfectly, and if you only look at 4E at that level, it works perfectly. But, if I was reading a story and he pulled off an awesome feint in one fight and later that day he could not, then that might seem weird. But, certainly you could be an excuse around it. He just got unlucky in the second fight, it didn't work and now the trick is spoiled. So, ok, it still works. But the next day it happens once again. And the next day. And the next day. The pattern would become clear. And if you wrote a novel of your 4E characters adventures, these patterns would emerge for every character.It might take a whole lot of reading before the patterns really emerged. So you could get away with it for a long time. But, eventually, the patterns would be obvious. And there is no narrative reason that those patterns would exist and no author simply writing a story would shoehorn those patterns onto their narrative. Stories are not tied to these kinds of arbitrary patterns. 4E brings those patterns in to serve the purposes of balance, ease of prep and "the math works". But, sitting around the table is different. We know there are mechanics there. So instead of needing to read hundreds of thousands of pages before the pattern appears and starts to stick out, you know from the first moment that the pattern is imposing itself. I want to feel like I am inside a great novel. And if something would stick out as wrong in a novel it will stick out as wrong in the game. The fact that you can retrofit your narrative to conceal these mandates does not remove them. And any mandated revision is still a detraction from the first preference. I know that the pattern is there from the word go. I absolutely have the ability to suspend disbelief and roll with it. But I also have the ability to play a better game that doesn't make this requirement in the name of mechanics. Make it feel exactly like a novel if you want my interest. [/QUOTE]
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