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*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Yesway Jose" data-source="post: 5625178" data-attributes="member: 6679265"><p>This is more of a summary, than stating anything new...</p><p> </p><p></p><p> </p><p></p><p>I think the above is a great summary of the core of this entire discussion.</p><p> </p><p></p><p>In non-Actor stance, the rogue might explain the phenomenon differently than the "real" reason. The rogue might observe and explain that on Monday, he was able to maneuvere the ogre around the cave but other opponents that day proved to be more wily. Whereas the "real" reason, of course, is because of the player's acceptance and implementation of the 1/day rule.</p><p> </p><p>Two parallel processes leading to the same effect and the rogue can observe and explain the "in-game" version of the phenomenon.</p><p> </p><p>However...</p><p></p><p>The rogue is going to have the exact same trouble explaining the 'big picture' pattern as the abovementioned hypothetical author, so the mechanic is disassociated.</p></blockquote><p></p>
[QUOTE="Yesway Jose, post: 5625178, member: 6679265"] This is more of a summary, than stating anything new... I think the above is a great summary of the core of this entire discussion. In non-Actor stance, the rogue might explain the phenomenon differently than the "real" reason. The rogue might observe and explain that on Monday, he was able to maneuvere the ogre around the cave but other opponents that day proved to be more wily. Whereas the "real" reason, of course, is because of the player's acceptance and implementation of the 1/day rule. Two parallel processes leading to the same effect and the rogue can observe and explain the "in-game" version of the phenomenon. However... The rogue is going to have the exact same trouble explaining the 'big picture' pattern as the abovementioned hypothetical author, so the mechanic is disassociated. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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