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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Crazy Jerome" data-source="post: 5625345" data-attributes="member: 54877"><p>@<u><a href="http://www.enworld.org/forum/member.php?u=64209" target="_blank">Aberzanzorax</a></u> </p><p> </p><p>It is a big part of the objection to "disassociated" that it was a made up term to distinguish one set of narrativist/stances/metagaming behaviors in a game from that <strong>same</strong> set of narrativist/stance/metagaming behaviors in another game, because the author wanted to condemn the set in one case but not in another. If all he had wanted to do is say, "Hey, I don't like this set of behaviors in my D&D, or I don't think they did them very well," he could have done that without making up a term.</p><p> </p><p>But to your larger point, yes 4E very much did tip a balance towards this set of behaviors, consciously. Those of us who had already pushed previous versions in this direction (and you can, if you want to), were naturally pleased.</p><p> </p><p>As for replacement terms, I'm not sure anyone is going to do better than simulation/narrative and the stances. Swtiching between Actor/Author stance is a powerful, neutral description of a great deal of the difference. To the degree that someone wants to make distinctions inside the Actor stance, they are going to need to explain their take on immersion, anyway. At the boundary of Actor/Author stance, there is this ground that I have seen occupied quite a bit, where the player is improvising from the Author perspective and then immediately Acting, using this newly authored material.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5625345, member: 54877"] @[U][URL="http://www.enworld.org/forum/member.php?u=64209"]Aberzanzorax[/URL][/U] It is a big part of the objection to "disassociated" that it was a made up term to distinguish one set of narrativist/stances/metagaming behaviors in a game from that [B]same[/B] set of narrativist/stance/metagaming behaviors in another game, because the author wanted to condemn the set in one case but not in another. If all he had wanted to do is say, "Hey, I don't like this set of behaviors in my D&D, or I don't think they did them very well," he could have done that without making up a term. But to your larger point, yes 4E very much did tip a balance towards this set of behaviors, consciously. Those of us who had already pushed previous versions in this direction (and you can, if you want to), were naturally pleased. As for replacement terms, I'm not sure anyone is going to do better than simulation/narrative and the stances. Swtiching between Actor/Author stance is a powerful, neutral description of a great deal of the difference. To the degree that someone wants to make distinctions inside the Actor stance, they are going to need to explain their take on immersion, anyway. At the boundary of Actor/Author stance, there is this ground that I have seen occupied quite a bit, where the player is improvising from the Author perspective and then immediately Acting, using this newly authored material. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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