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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Doug McCrae" data-source="post: 5625461" data-attributes="member: 21169"><p>Dissociated mechanics seem to be used mostly in fiction-sim games such as James Bond 007 and Mutants & Masterminds. Dissociating the characters makes more sense in such games because they are already dissociated from the rules of the fiction. Action movie heroes don't realise that the 'million to one shot' is actually certain to succeed. A comicbook superhero doesn't know that when he tries to use his power to do something he's never attempted before, like using his energy blasts to fly, it will definitely work because his player spends a hero point or the writer lets it.</p><p></p><p>We should note that in 4e, by the justification in the game text, daily powers are not a dissociated mechanic. The character would know that he is tired, the reason given on page 54 of the PHB. In fact 4e has, as far as I'm aware, only one fiction-sim mechanic - minions. The rest of the non-naturalistic or arguably non-naturalistic mechanics - easily recoverable hit points, dailies, action points, monster power recharges - are as they are because of gamism or greater playability. D&D has, imo, never been a fiction sim game and it still isn't.</p><p></p><p>It's worth considering why fiction sim games have hero points. Why put the control of the 'million to one shot' succeeding in the hands of the player and not the dice or GM? I think the reason is simply because it's more fun.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5625461, member: 21169"] Dissociated mechanics seem to be used mostly in fiction-sim games such as James Bond 007 and Mutants & Masterminds. Dissociating the characters makes more sense in such games because they are already dissociated from the rules of the fiction. Action movie heroes don't realise that the 'million to one shot' is actually certain to succeed. A comicbook superhero doesn't know that when he tries to use his power to do something he's never attempted before, like using his energy blasts to fly, it will definitely work because his player spends a hero point or the writer lets it. We should note that in 4e, by the justification in the game text, daily powers are not a dissociated mechanic. The character would know that he is tired, the reason given on page 54 of the PHB. In fact 4e has, as far as I'm aware, only one fiction-sim mechanic - minions. The rest of the non-naturalistic or arguably non-naturalistic mechanics - easily recoverable hit points, dailies, action points, monster power recharges - are as they are because of gamism or greater playability. D&D has, imo, never been a fiction sim game and it still isn't. It's worth considering why fiction sim games have hero points. Why put the control of the 'million to one shot' succeeding in the hands of the player and not the dice or GM? I think the reason is simply because it's more fun. [/QUOTE]
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