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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="pemerton" data-source="post: 5626096" data-attributes="member: 42582"><p>Semi-random factoid: chatting with a couple of my players before yesterday's session, I asked whether they thought that the fighter's marking is a metagame mechanic or not.</p><p></p><p>One answered that he assumed it is happening ingame: taunting, threatening etc (the exact details being a bit hazy); the other answered that he thinks it has to be metagame, because how (for example) could the fighter taunt an ooze?</p><p></p><p>The logic of the mark as a metagame mechanic would be that it gives the GM a mechanical incentive to have marked monsters focus on the fighter, thereby generating a fiction in which the fighter is at the centre of the combat action. So it would be a type of narrative control mechanic exercised by the player of the fighter.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5626096, member: 42582"] Semi-random factoid: chatting with a couple of my players before yesterday's session, I asked whether they thought that the fighter's marking is a metagame mechanic or not. One answered that he assumed it is happening ingame: taunting, threatening etc (the exact details being a bit hazy); the other answered that he thinks it has to be metagame, because how (for example) could the fighter taunt an ooze? The logic of the mark as a metagame mechanic would be that it gives the GM a mechanical incentive to have marked monsters focus on the fighter, thereby generating a fiction in which the fighter is at the centre of the combat action. So it would be a type of narrative control mechanic exercised by the player of the fighter. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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