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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="haakon1" data-source="post: 5626222" data-attributes="member: 25619"><p>Honestly not sure what that means, as I skipped over many pages of this discussion.</p><p></p><p></p><p></p><p>Both. I'm looking at the inventory, and trying to think of things I would do if I were my character and had his abilities and gear and were in his situation. The personality of the PC is almost always an offshoot of my personality -- me or an aspect of me that's exaggerated and fitted into a D&D character. Whether that's Actor or Method Actor or Author or something different, I leave to you to interpret, but it's the approach I've almost always take to role playing (and DM'ing NPC's and Monsters).</p><p></p><p>Perhaps it's more clear in DMing. The NPC or monster is never doing something because it seems cool or it makes a challenge for the PC's -- they only do stuff that they think (often incorrectly, since they don't have perfect knowledge anymore than PC's do) will advance their goals.</p><p></p><p>When I'm playing or DMing NPC's/monsters, I'm definitely NOT making calculations like the example of estimating how many feet a fall is and how much damage it would do v. how many HP I have left. I am thinking about whether it seems like a better way to achieve my goals by jumping, or running away, or fighting. And generally survival is a top priority for any character.</p><p></p><p>I'm also not metagaming about whether I think the DM will look kindly on my hairbrained scheme, or most of the time consciously wondering whether it will seem cool or not.</p><p></p><p></p><p></p><p>Generally not, but I tend to play character with decent (12) to high intelligence, even in playing Fighters and so forth -- partially because I like skill points, but probably also so I don't need to play dumb. And I figure whatever I can think of at a gaming table, a decently intelligent PC could think of with a wealth of real combat experience and training, and with his life actually in the balance.</p><p></p><p>When I last played an low Intelligence character (around 2004?), I did play him as less creative and more of a follower. He was a half-orc cleric/fighter who looked up to the party paladin and tried to follow his lead (we began the campaign under AD&D rules when half-orcs weren't allowed to be paladins, which was kind of the point of the character -- defined by his limitations).</p><p></p><p>Ah, in DMing NPC's, yes, INT or WIS does matter -- dumb characters or creatures do suboptimal things (like open themselves to an AOO) more often that clever ones do. But sometimes arrogance and stupidity are interchangeable in driving the monster/NPC to do suboptimal things. Which is good, because when I make a boneheaded call for a monster and step right into some PC scheme, they never quite know if I was roleplaying the monster as stupid/arrogant, or if I made a mistake. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="haakon1, post: 5626222, member: 25619"] Honestly not sure what that means, as I skipped over many pages of this discussion. Both. I'm looking at the inventory, and trying to think of things I would do if I were my character and had his abilities and gear and were in his situation. The personality of the PC is almost always an offshoot of my personality -- me or an aspect of me that's exaggerated and fitted into a D&D character. Whether that's Actor or Method Actor or Author or something different, I leave to you to interpret, but it's the approach I've almost always take to role playing (and DM'ing NPC's and Monsters). Perhaps it's more clear in DMing. The NPC or monster is never doing something because it seems cool or it makes a challenge for the PC's -- they only do stuff that they think (often incorrectly, since they don't have perfect knowledge anymore than PC's do) will advance their goals. When I'm playing or DMing NPC's/monsters, I'm definitely NOT making calculations like the example of estimating how many feet a fall is and how much damage it would do v. how many HP I have left. I am thinking about whether it seems like a better way to achieve my goals by jumping, or running away, or fighting. And generally survival is a top priority for any character. I'm also not metagaming about whether I think the DM will look kindly on my hairbrained scheme, or most of the time consciously wondering whether it will seem cool or not. Generally not, but I tend to play character with decent (12) to high intelligence, even in playing Fighters and so forth -- partially because I like skill points, but probably also so I don't need to play dumb. And I figure whatever I can think of at a gaming table, a decently intelligent PC could think of with a wealth of real combat experience and training, and with his life actually in the balance. When I last played an low Intelligence character (around 2004?), I did play him as less creative and more of a follower. He was a half-orc cleric/fighter who looked up to the party paladin and tried to follow his lead (we began the campaign under AD&D rules when half-orcs weren't allowed to be paladins, which was kind of the point of the character -- defined by his limitations). Ah, in DMing NPC's, yes, INT or WIS does matter -- dumb characters or creatures do suboptimal things (like open themselves to an AOO) more often that clever ones do. But sometimes arrogance and stupidity are interchangeable in driving the monster/NPC to do suboptimal things. Which is good, because when I make a boneheaded call for a monster and step right into some PC scheme, they never quite know if I was roleplaying the monster as stupid/arrogant, or if I made a mistake. :) [/QUOTE]
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