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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="wrecan" data-source="post: 5626331" data-attributes="member: 64825"><p>One aspect that people keep discussing is the fact that daily martial powers could be examined scientifically in world, and I don't think that's true.</p><p></p><p>4e powers are intended to be used in combat, and only where the combat is "meaningful" as in, the PC will be earning XP. If two adventurers are practice-sparring against one another, they aren't using dailies or encounters. They're just roleplaying sparring. So in that instance, the player may very well succeed in replicating a martial daily, because it has no consequence in the game.</p><p></p><p>In addition, in other instances outside combat, the player may accomplish what, to them in-game, appears to be another use of that daily power. These would be replicated with Athletics and Acrobatics checks, possibly. or even just narrated as part of roleplay, depending on the context.</p><p></p><p>The only time a daily power is truly daily, is when the player is fighting in meaningful combat. Now, 4e is designed for 30 levels, each level having about 10 encounters (which will include skill challenges, puzzles, quests). But, at most, a character will have at most 300 meaningful combats over his entire career, but more likely to be about 200-250. These encounters are designed to be about 4-5/day, possibly less. So that's only 60-75 adventuring days, but most likely only about 40 adventuring days with multiple encounters per day. (Those days are spread can be spread out over months, years, or decades of travel, research, recuperation, and other downtime.)</p><p></p><p>I don't really think that's enough combats for a person -- not cognizant that his life is governed by game rules -- to determine that he in-game has daily powers. </p><p></p><p>In short, the combat rules of the game don't have to accommodate the daily mundane activities of the heroes. That's handled narratively, or through Skill checks. It only has to handle the combats that the game anticipates, and that's not a lot of combat.</p><p></p><p>Now, let's go back to the scenario in which the rogue used a daily power in combat to great effect, and the fighter asks him how he did it.</p><p></p><p>Fighter: That was a great move.</p><p>Rogue: Thanks. I wasn't sure I could pull it off.</p><p>Fighter: How did you do it?</p><p>Rogue: Well, I just grabbed him here, and then used by rapier to move him like this.</p><p>[Repeats maneuver on fighter]</p><p>Fighter: That's great. That must have taken you awhile to learn.</p><p>Rogue: I could teach it to you if you like. (Translation: If you multiclass into rogue, and take the right feats, you can swap it for one of your dailies)</p><p>Fighter: I don't think I could ever twist that way. (Translation: I don't have the Dexterity required to multiclass into rogue.)</p><p></p><p>There's no reason for either character to ever discover that a daily power is a daily power. In fact, there's no reason for a character to even think he has powers, just as the characters in this and prior editions have no reason to know they have feats.</p></blockquote><p></p>
[QUOTE="wrecan, post: 5626331, member: 64825"] One aspect that people keep discussing is the fact that daily martial powers could be examined scientifically in world, and I don't think that's true. 4e powers are intended to be used in combat, and only where the combat is "meaningful" as in, the PC will be earning XP. If two adventurers are practice-sparring against one another, they aren't using dailies or encounters. They're just roleplaying sparring. So in that instance, the player may very well succeed in replicating a martial daily, because it has no consequence in the game. In addition, in other instances outside combat, the player may accomplish what, to them in-game, appears to be another use of that daily power. These would be replicated with Athletics and Acrobatics checks, possibly. or even just narrated as part of roleplay, depending on the context. The only time a daily power is truly daily, is when the player is fighting in meaningful combat. Now, 4e is designed for 30 levels, each level having about 10 encounters (which will include skill challenges, puzzles, quests). But, at most, a character will have at most 300 meaningful combats over his entire career, but more likely to be about 200-250. These encounters are designed to be about 4-5/day, possibly less. So that's only 60-75 adventuring days, but most likely only about 40 adventuring days with multiple encounters per day. (Those days are spread can be spread out over months, years, or decades of travel, research, recuperation, and other downtime.) I don't really think that's enough combats for a person -- not cognizant that his life is governed by game rules -- to determine that he in-game has daily powers. In short, the combat rules of the game don't have to accommodate the daily mundane activities of the heroes. That's handled narratively, or through Skill checks. It only has to handle the combats that the game anticipates, and that's not a lot of combat. Now, let's go back to the scenario in which the rogue used a daily power in combat to great effect, and the fighter asks him how he did it. Fighter: That was a great move. Rogue: Thanks. I wasn't sure I could pull it off. Fighter: How did you do it? Rogue: Well, I just grabbed him here, and then used by rapier to move him like this. [Repeats maneuver on fighter] Fighter: That's great. That must have taken you awhile to learn. Rogue: I could teach it to you if you like. (Translation: If you multiclass into rogue, and take the right feats, you can swap it for one of your dailies) Fighter: I don't think I could ever twist that way. (Translation: I don't have the Dexterity required to multiclass into rogue.) There's no reason for either character to ever discover that a daily power is a daily power. In fact, there's no reason for a character to even think he has powers, just as the characters in this and prior editions have no reason to know they have feats. [/QUOTE]
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