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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Yesway Jose" data-source="post: 5626477" data-attributes="member: 6679265"><p>Does the die roll determine the existence of treasure to be found, or the success of the character at finding treasure that is pre-determined by the DM or module to be there?</p><p> </p><p>I get confused about Author vs Director stance, but either way, the player CAN or COULD retroactively motivates the character with something like "Hmm, I wonder if there's something interesting here?" or "I happen to notice a glint of gold over there" or "I think I smell gold!". My point is that some explanations can be better than others, but this isn't the best example.</p><p> </p><p>In this example, it's something that's usually assumed, in many games anyway, but it doesn't mean that there isn't implicit or explicit retroactive motivation.</p></blockquote><p></p>
[QUOTE="Yesway Jose, post: 5626477, member: 6679265"] Does the die roll determine the existence of treasure to be found, or the success of the character at finding treasure that is pre-determined by the DM or module to be there? I get confused about Author vs Director stance, but either way, the player CAN or COULD retroactively motivates the character with something like "Hmm, I wonder if there's something interesting here?" or "I happen to notice a glint of gold over there" or "I think I smell gold!". My point is that some explanations can be better than others, but this isn't the best example. In this example, it's something that's usually assumed, in many games anyway, but it doesn't mean that there isn't implicit or explicit retroactive motivation. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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