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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="ThirdWizard" data-source="post: 5626532" data-attributes="member: 12037"><p>I get what you're saying, and why that wasn't the best example. You're going for more metagame knowledge between PC and player, I think? So there is a difference, that in traditional D&D the PC and player knowledge remains tightly coupled, whereas with the Search rule above, the player starts having metagame knowledge that he'll have to start compartmentalizing in his head.</p><p></p><p>That's definitely a valid concern. I should stop making up rule examples that don't exist probably for that reason. Rules don't exist in a vacuum and in D&D a Search rule like that wouldn't really work. It would work better in a game that less emphasized physical item acquisition, maybe... or maybe not.</p><p></p><p>How about this, from FATE? Say you're PC is out hunting a monster that's been preying on people. You don't know what it is yet, so you're investigating. All of a sudden, you're ambushed by a werewolf!</p><p></p><p>Did you have silver bullets? You never claimed to have brought them with you, but it is possible you have them with you. In this case, you can make a Guns check to see if you remembered to bring them. You dig around in your side pouch, and as luck would have it, they're there (successful roll)! You start frantically loading them into your gun.</p><p></p><p>In fact, I've seen this kind of thing happen in D&D all the time. Does your character remember a key quality about the NPC? Roll an Int check. Did you think to pack your things in a watertight bag before exploring the cave? Roll Wisdom.</p><p></p><p>Is that closer or am I still off?</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 5626532, member: 12037"] I get what you're saying, and why that wasn't the best example. You're going for more metagame knowledge between PC and player, I think? So there is a difference, that in traditional D&D the PC and player knowledge remains tightly coupled, whereas with the Search rule above, the player starts having metagame knowledge that he'll have to start compartmentalizing in his head. That's definitely a valid concern. I should stop making up rule examples that don't exist probably for that reason. Rules don't exist in a vacuum and in D&D a Search rule like that wouldn't really work. It would work better in a game that less emphasized physical item acquisition, maybe... or maybe not. How about this, from FATE? Say you're PC is out hunting a monster that's been preying on people. You don't know what it is yet, so you're investigating. All of a sudden, you're ambushed by a werewolf! Did you have silver bullets? You never claimed to have brought them with you, but it is possible you have them with you. In this case, you can make a Guns check to see if you remembered to bring them. You dig around in your side pouch, and as luck would have it, they're there (successful roll)! You start frantically loading them into your gun. In fact, I've seen this kind of thing happen in D&D all the time. Does your character remember a key quality about the NPC? Roll an Int check. Did you think to pack your things in a watertight bag before exploring the cave? Roll Wisdom. Is that closer or am I still off? [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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