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*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Yesway Jose" data-source="post: 5626700" data-attributes="member: 6679265"><p>If you've read my posts, you'll know that I understand that some mechanics are an abstraction.</p><p> </p><p>Correct me, if I'm wrong, but you seem to be taking the position that combat is abstracted to a level in which magical and physical laws as we perceive them exist in a separate bubble, and the difference between a polymorph spell in and out of combat can cannot be compared or explored in-game by the characters.</p><p> </p><p>Yet the reactions and narratives that the characters are having as dictated by the player are in fact true, even though they are reactions to an alternate abstracted virtual fiction.</p><p> </p><p>It doesn't follow. If combat as we perceive isn't real, then the character saying "The Raven Queen de-frogged me" cannot be real, or not exactly so, and may or may not contribute to the narrative as pemerton's players hoped it would.</p></blockquote><p></p>
[QUOTE="Yesway Jose, post: 5626700, member: 6679265"] If you've read my posts, you'll know that I understand that some mechanics are an abstraction. Correct me, if I'm wrong, but you seem to be taking the position that combat is abstracted to a level in which magical and physical laws as we perceive them exist in a separate bubble, and the difference between a polymorph spell in and out of combat can cannot be compared or explored in-game by the characters. Yet the reactions and narratives that the characters are having as dictated by the player are in fact true, even though they are reactions to an alternate abstracted virtual fiction. It doesn't follow. If combat as we perceive isn't real, then the character saying "The Raven Queen de-frogged me" cannot be real, or not exactly so, and may or may not contribute to the narrative as pemerton's players hoped it would. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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