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*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="BryonD" data-source="post: 5627044" data-attributes="member: 957"><p>Certainly, but as with my previous example, you are equating a specific aspect of the game (falling) to the core powers system. "Feinting" was just an example of the problem. The powers system itself IS the problem.</p><p></p><p>You can "fix" the falling thing if you want. If you want to fix 4E powers, the solution is to play a different game.</p><p></p><p>In my games I use falling damage as written except that all 1s are treated as 1 point of CON damage instead of 1 HP damage. Also, I also play with good players who don't fling themselves off cliffs because they understand that the story is the point and abusing the system undermines the fun.</p><p></p><p>Which I think is yet another point on that. You required an example of abusing a specific subset of the 3E rules to create the same flaw that is observed in using the fundamental 4E system as intended.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5627044, member: 957"] Certainly, but as with my previous example, you are equating a specific aspect of the game (falling) to the core powers system. "Feinting" was just an example of the problem. The powers system itself IS the problem. You can "fix" the falling thing if you want. If you want to fix 4E powers, the solution is to play a different game. In my games I use falling damage as written except that all 1s are treated as 1 point of CON damage instead of 1 HP damage. Also, I also play with good players who don't fling themselves off cliffs because they understand that the story is the point and abusing the system undermines the fun. Which I think is yet another point on that. You required an example of abusing a specific subset of the 3E rules to create the same flaw that is observed in using the fundamental 4E system as intended. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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