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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="pemerton" data-source="post: 5627156" data-attributes="member: 42582"><p>Does "flaw" here actually mean <em>flaw</em>, or does it mean "feature disliked by Bryon D"?</p><p></p><p>Does "arbitrarily" here mean <em>without reason</em>, or "not for a reason that speaks to or engages BryonD"?</p><p></p><p>It's clear that you don't like 4e. It's clear that this is, at least in part, because of certain mechanics, the existence of which is uncontentious.</p><p></p><p>It's clear that one reason you don't like those mechanics is because, if you were to play losing them, you would not experience a certain feeling.</p><p></p><p>You haven't given me any reason to think either (i) that all RPGers should want to experience that feeling, nor (ii) that experiencing that feeling is at the heart of RPGing, nor even (iii) that others, when using the mechanics in question, won't experience the feeling that you can't.</p><p></p><p>I'm not sure whether pointing these things out is combative or not, because - as the questions at the start of this post indicate - I'm uncertain as to what you intend by your key evaluative statements, and in particular how far they are meant to go beyond describing your own personal preferences and experiences. If they aren't meant to go beyond that, then presumably you agree with me about (iii), and perhaps also (i) and (ii).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5627156, member: 42582"] Does "flaw" here actually mean [I]flaw[/I], or does it mean "feature disliked by Bryon D"? Does "arbitrarily" here mean [I]without reason[/I], or "not for a reason that speaks to or engages BryonD"? It's clear that you don't like 4e. It's clear that this is, at least in part, because of certain mechanics, the existence of which is uncontentious. It's clear that one reason you don't like those mechanics is because, if you were to play losing them, you would not experience a certain feeling. You haven't given me any reason to think either (i) that all RPGers should want to experience that feeling, nor (ii) that experiencing that feeling is at the heart of RPGing, nor even (iii) that others, when using the mechanics in question, won't experience the feeling that you can't. I'm not sure whether pointing these things out is combative or not, because - as the questions at the start of this post indicate - I'm uncertain as to what you intend by your key evaluative statements, and in particular how far they are meant to go beyond describing your own personal preferences and experiences. If they aren't meant to go beyond that, then presumably you agree with me about (iii), and perhaps also (i) and (ii). [/QUOTE]
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