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*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Gantros" data-source="post: 5627226" data-attributes="member: 15836"><p>I'd like to try nudging this discussion in a different, hopefully more productive direction. There seems to be a pretty clear divide between the people here who grok the idea of dissociated mechanics and take issue with them, and those that have a "blind spot" for them (either not understanding the distinction, or not caring about it). Certainly we can agree that neither side is more correct than the other, but at least acknowledging and understanding the divide may provide some insights into how it can be bridged in the future.</p><p></p><p>One implication of this blind spot idea is that it opens up the possibility of creating mechanics and descriptions that could satisfy both types of player. Since martial daily powers have been a recurring point of contention and are pretty central to the 4e rules, let's use them as an example and try replacing the existing description:</p><p></p><p style="margin-left: 20px">... you’re reaching into your deepest reserves of energy to pull off an amazing exploit.</p><p></p><p>with this one:</p><p></p><p style="margin-left: 20px">Characters with martial powers have a limited ability to see and subtly shape future events through their dreams. During each extended rest, they are able to visualize themselves performing one or more amazing combat exploits that will inevitably come to pass within the next day. These are no more than vague glimpses and are impossible to remember clearly upon waking, but the character will know instantly whenever the right moment to pull off an exploit arrives.</p> <p style="margin-left: 20px"></p><p>Now some questions for each side...</p><p></p><p>For those who have issues with dissociated mechanics - do you agree that a description like this would help make the daily power mechanic easier to accept without changing it mechanically? It attempts to associate the ability to use multiple challenging yet non-magical maneuvers once each per day with something the character could perceive directly (i.e. dreams), without relying on notions like "reserves of energy" that overlap with other mechanics like HP or Con.</p><p></p><p>For those who don't believe in or care about dissociated mechanics - would this alternative description unduly limit your narrative opportunities or have any other negative impact on your enjoyment of the game? And if so, would you have any issues with simply ignoring it or re-skinning it to better fit the specifics of your campaign?</p></blockquote><p></p>
[QUOTE="Gantros, post: 5627226, member: 15836"] I'd like to try nudging this discussion in a different, hopefully more productive direction. There seems to be a pretty clear divide between the people here who grok the idea of dissociated mechanics and take issue with them, and those that have a "blind spot" for them (either not understanding the distinction, or not caring about it). Certainly we can agree that neither side is more correct than the other, but at least acknowledging and understanding the divide may provide some insights into how it can be bridged in the future. One implication of this blind spot idea is that it opens up the possibility of creating mechanics and descriptions that could satisfy both types of player. Since martial daily powers have been a recurring point of contention and are pretty central to the 4e rules, let's use them as an example and try replacing the existing description: [INDENT]... you’re reaching into your deepest reserves of energy to pull off an amazing exploit.[/INDENT] with this one: [INDENT]Characters with martial powers have a limited ability to see and subtly shape future events through their dreams. During each extended rest, they are able to visualize themselves performing one or more amazing combat exploits that will inevitably come to pass within the next day. These are no more than vague glimpses and are impossible to remember clearly upon waking, but the character will know instantly whenever the right moment to pull off an exploit arrives. [/INDENT] Now some questions for each side... For those who have issues with dissociated mechanics - do you agree that a description like this would help make the daily power mechanic easier to accept without changing it mechanically? It attempts to associate the ability to use multiple challenging yet non-magical maneuvers once each per day with something the character could perceive directly (i.e. dreams), without relying on notions like "reserves of energy" that overlap with other mechanics like HP or Con. For those who don't believe in or care about dissociated mechanics - would this alternative description unduly limit your narrative opportunities or have any other negative impact on your enjoyment of the game? And if so, would you have any issues with simply ignoring it or re-skinning it to better fit the specifics of your campaign? [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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