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*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="innerdude" data-source="post: 5627294" data-attributes="member: 85870"><p>To some degree, none at all. I was pretty up front in the first post that it was an absolute certainty that many of us wouldn't agree on the range or degree of effects dissociated mechanics have on gameplay--and that many would not find them onerous, and some even consider them a feature, not a bug. </p><p></p><p>To another degree, however, it simply is what it is--if one mechanic is dissociated, and another is not, even if they arrive at the same end result, it's the point of <em>consistency</em> that matters to me. Dissociation = inconsistent with the concept of rationality that I believe to be central to the core of RPGs. </p><p></p><p>I personally happen to agree with Justin Alexander, and find his view on what constitutes "fun roleplaying" mirrors my own. But my original point was that the theory of dissociation is interesting because in my mind, it lays bare that RPGs by nature must, on some level, be assumed to be both "simulative," and rational. I wasn't all that interested in trying to analyze their application to any one rule set.</p></blockquote><p></p>
[QUOTE="innerdude, post: 5627294, member: 85870"] To some degree, none at all. I was pretty up front in the first post that it was an absolute certainty that many of us wouldn't agree on the range or degree of effects dissociated mechanics have on gameplay--and that many would not find them onerous, and some even consider them a feature, not a bug. To another degree, however, it simply is what it is--if one mechanic is dissociated, and another is not, even if they arrive at the same end result, it's the point of [I]consistency[/I] that matters to me. Dissociation = inconsistent with the concept of rationality that I believe to be central to the core of RPGs. I personally happen to agree with Justin Alexander, and find his view on what constitutes "fun roleplaying" mirrors my own. But my original point was that the theory of dissociation is interesting because in my mind, it lays bare that RPGs by nature must, on some level, be assumed to be both "simulative," and rational. I wasn't all that interested in trying to analyze their application to any one rule set. [/QUOTE]
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