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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="JamesonCourage" data-source="post: 5627356" data-attributes="member: 6668292"><p>I disagree. I'll note why momentarily.</p><p></p><p></p><p></p><p>If the player swaps characters, does he keep the daily? If another player were to step in and run the character for a session, would that character still have the daily, or would they no longer have access to it since the regular player isn't there?</p><p></p><p>Since the daily is attached to whoever is running the character, than I attribute the daily to the character. The mechanic is meta in usage, yes, so it is a player resource, not a character resource, but it most definitely is attached to the character. To me, this makes it clear the the rogue indeed have the daily, even if it is a meta mechanic.</p><p></p><p></p><p></p><p>Hopefully that clears up my thinking on it.</p><p></p><p></p><p></p><p>I don't think I said that was the case. What I said was that fencing skill can be measured without the daily being factored in.</p><p></p><p></p><p></p><p>Regardless of this discussion, I do sincerely apologize if I misrepresented your position. It was never my intention to do so.</p><p></p><p></p><p></p><p>I'd say that the character uses it, though he does not consciously activate it.</p><p></p><p></p><p></p><p>I agree that the player activates the power from a meta standpoint, and that the character never thinks to activate it (it's a meta device).</p><p></p><p></p><p></p><p>Can the reasoning that he can only "use" it once per day be learned, explored, or observed? If that's the case, it's not dissociated. If it isn't the case, than it is. I'm not judging how fun it is either way, I'm just setting up definitions.</p><p></p><p></p><p></p><p>Which would make it dissociated. Again, it's not necessarily bad. If it doesn't draw you out of your role (a subjective judgment), I'd say it's a metagame mechanic, not dissociated. If it does draw you out of your role (and by that I mean immersion, not "performing tankly duties"), it's dissociated.</p><p></p><p>Depending on who's playing, it can be either one.</p><p></p><p></p><p></p><p>I think that the power needs to effectively be tested in a vacuum. That is, can characters learn, explore, or observe that the rogue can only use that power once per day if that particular skill of the leader is not present? Can the rogue do the ability more than once while he's alone in combat? If not, why not?</p><p></p><p>It can be associated, as I've stated several times. If, however, it's narrative control, it's dissociated.</p><p></p><p></p><p></p><p>Is there a limit on the number of times per encounter that the rogue can perform such a maneuver? Can the reasoning of such a limit be learned, explored, or observed in-game? If so, it's not dissociated. If not, it is dissociated.</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5627356, member: 6668292"] I disagree. I'll note why momentarily. If the player swaps characters, does he keep the daily? If another player were to step in and run the character for a session, would that character still have the daily, or would they no longer have access to it since the regular player isn't there? Since the daily is attached to whoever is running the character, than I attribute the daily to the character. The mechanic is meta in usage, yes, so it is a player resource, not a character resource, but it most definitely is attached to the character. To me, this makes it clear the the rogue indeed have the daily, even if it is a meta mechanic. Hopefully that clears up my thinking on it. I don't think I said that was the case. What I said was that fencing skill can be measured without the daily being factored in. Regardless of this discussion, I do sincerely apologize if I misrepresented your position. It was never my intention to do so. I'd say that the character uses it, though he does not consciously activate it. I agree that the player activates the power from a meta standpoint, and that the character never thinks to activate it (it's a meta device). Can the reasoning that he can only "use" it once per day be learned, explored, or observed? If that's the case, it's not dissociated. If it isn't the case, than it is. I'm not judging how fun it is either way, I'm just setting up definitions. Which would make it dissociated. Again, it's not necessarily bad. If it doesn't draw you out of your role (a subjective judgment), I'd say it's a metagame mechanic, not dissociated. If it does draw you out of your role (and by that I mean immersion, not "performing tankly duties"), it's dissociated. Depending on who's playing, it can be either one. I think that the power needs to effectively be tested in a vacuum. That is, can characters learn, explore, or observe that the rogue can only use that power once per day if that particular skill of the leader is not present? Can the rogue do the ability more than once while he's alone in combat? If not, why not? It can be associated, as I've stated several times. If, however, it's narrative control, it's dissociated. Is there a limit on the number of times per encounter that the rogue can perform such a maneuver? Can the reasoning of such a limit be learned, explored, or observed in-game? If so, it's not dissociated. If not, it is dissociated. As always, play what you like :) [/QUOTE]
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