Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BryonD" data-source="post: 5627412" data-attributes="member: 957"><p>I don't doubt it.</p><p>Well, you have quoted my direct response to a comment about 3E characters throwing themselves off cliffs and you are somehow making that be about events in your 4E game.</p><p></p><p>As I have said, if you take every event in 4E and look at in in isolation, you can always come up with a perfectly valid explanation. But if you look at the patterns that surface due to the mechanics, then the validity falls away. And because we are playing a game and know the mechanics are there, that pattern surfaces on the very first use.</p><p></p><p>You are switching out different ideas for the point I am making. You can "pursue" any story you want. I don't dispute that. But the events that happen along that path will be informed by the mechanics, rather than the mechanics being informed by the story. Yes, you can come up with virtually limitless ways to rationalize why the narrative works out in a way that matches the powers system. But the instant you are expected to do that, THERE is the problem.</p><p></p><p>Several times over the past months I have expressed this issue and several times you have responded with examples of how it is easy. I agree. It is easy. Easy or hard is not the question. You have not resolved my issue. And I really don't think you can. Adjusting the plot to meet the mechanics is as fundamental to 4E as putting shapes in squares is to tic tac toe.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5627412, member: 957"] I don't doubt it. Well, you have quoted my direct response to a comment about 3E characters throwing themselves off cliffs and you are somehow making that be about events in your 4E game. As I have said, if you take every event in 4E and look at in in isolation, you can always come up with a perfectly valid explanation. But if you look at the patterns that surface due to the mechanics, then the validity falls away. And because we are playing a game and know the mechanics are there, that pattern surfaces on the very first use. You are switching out different ideas for the point I am making. You can "pursue" any story you want. I don't dispute that. But the events that happen along that path will be informed by the mechanics, rather than the mechanics being informed by the story. Yes, you can come up with virtually limitless ways to rationalize why the narrative works out in a way that matches the powers system. But the instant you are expected to do that, THERE is the problem. Several times over the past months I have expressed this issue and several times you have responded with examples of how it is easy. I agree. It is easy. Easy or hard is not the question. You have not resolved my issue. And I really don't think you can. Adjusting the plot to meet the mechanics is as fundamental to 4E as putting shapes in squares is to tic tac toe. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
Top