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*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Yesway Jose" data-source="post: 5627570" data-attributes="member: 6679265"><p>I may be missing a key point here, but what if the fencer (above) was facing an opponent with full plate and shield and a reach weapon that is longer then the fencing blade. In reality, is it equally easy for that fencer to make that opponent move? If not, and if D&D is full of opponents in full plate and shield and reach weapons, then would the fencer find any 4E combat-related mechanics to now be disassociated (compared to your analogy in which all other opponents are also fencers like him/her). If yes, then doesn't go to prove that the fictional context is important? I believe you are illustrating that the players' expectations and preferences are an important part of the equation, and I don't disagree, but it seems to me that the other (perhaps equally) important part of the equation is the context.</p></blockquote><p></p>
[QUOTE="Yesway Jose, post: 5627570, member: 6679265"] I may be missing a key point here, but what if the fencer (above) was facing an opponent with full plate and shield and a reach weapon that is longer then the fencing blade. In reality, is it equally easy for that fencer to make that opponent move? If not, and if D&D is full of opponents in full plate and shield and reach weapons, then would the fencer find any 4E combat-related mechanics to now be disassociated (compared to your analogy in which all other opponents are also fencers like him/her). If yes, then doesn't go to prove that the fictional context is important? I believe you are illustrating that the players' expectations and preferences are an important part of the equation, and I don't disagree, but it seems to me that the other (perhaps equally) important part of the equation is the context. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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