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In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Crazy Jerome" data-source="post: 5627610" data-attributes="member: 54877"><p>Yep, context is going to be immensely important. For example:</p><p> </p><p>The fencer (with rapier and dagger) meets the knight with full plate, shield, and long sword--or knight with full plate and halberd (much scarier). Not sure how you get shield and reach weapon, but the full plate and halberd is bad enough.</p><p> </p><p>If the meeting is on a featureless, level, non-slick plain (make up any fantasy environment that has those qualities), and the fencer is not of greater skill than the knight--then any sane fencer is getting the hell out of there--to some environment where things are more to his liking. This is the rational, realistic course of action. However, assuming our fencer is a hero, and doesn't want to abandon some friends, he engages.</p><p> </p><p>So now, am I, as a person who understands fencing, feeling that things are a little "disassociated"? Well, I might. But if I do, it still won't be movement powers or the like. You know, the things that people have labeled as inherently disassociated. No, I'm feeling that perhaps the unlikelihood of a rapier wielder meeting a fully armoned knight is bad enough, but the system that says that given roughly equal skill, that rapier is going to be removing hit points reasonably fast is the biggie. Fortunatley, I've long ago gotten over my issues with Armor as AC and how hit points broadly work. So I manage to associate this with actions. But I'm still cheesed at the DM for setting up such a boring location! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>Now, if that same fight happens in a more interesting spot, then we are back to the fencer using trees, chairs, beams, windmills <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> -- to take advantage of his superior mobility. And thus movement--which remember is about how you move and how you make the opponent want to move--is back in play in the fiction.</p><p> </p><p>If you want to claim that boring locations will lead to more disassociation, as edge cases in the mechanics are shown to be there--then not only will you get no argument from me, I'll even remind of the earlier mentioned, proverbial "fighter in an empty room, chained to the floor, making a Reflex save to avoid a fireball that fills the room" situation.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5627610, member: 54877"] Yep, context is going to be immensely important. For example: The fencer (with rapier and dagger) meets the knight with full plate, shield, and long sword--or knight with full plate and halberd (much scarier). Not sure how you get shield and reach weapon, but the full plate and halberd is bad enough. If the meeting is on a featureless, level, non-slick plain (make up any fantasy environment that has those qualities), and the fencer is not of greater skill than the knight--then any sane fencer is getting the hell out of there--to some environment where things are more to his liking. This is the rational, realistic course of action. However, assuming our fencer is a hero, and doesn't want to abandon some friends, he engages. So now, am I, as a person who understands fencing, feeling that things are a little "disassociated"? Well, I might. But if I do, it still won't be movement powers or the like. You know, the things that people have labeled as inherently disassociated. No, I'm feeling that perhaps the unlikelihood of a rapier wielder meeting a fully armoned knight is bad enough, but the system that says that given roughly equal skill, that rapier is going to be removing hit points reasonably fast is the biggie. Fortunatley, I've long ago gotten over my issues with Armor as AC and how hit points broadly work. So I manage to associate this with actions. But I'm still cheesed at the DM for setting up such a boring location! :D Now, if that same fight happens in a more interesting spot, then we are back to the fencer using trees, chairs, beams, windmills ;) -- to take advantage of his superior mobility. And thus movement--which remember is about how you move and how you make the opponent want to move--is back in play in the fiction. If you want to claim that boring locations will lead to more disassociation, as edge cases in the mechanics are shown to be there--then not only will you get no argument from me, I'll even remind of the earlier mentioned, proverbial "fighter in an empty room, chained to the floor, making a Reflex save to avoid a fireball that fills the room" situation. [/QUOTE]
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